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That Time You Found Me's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Mechanics | #171 | 3.419 | 4.286 |
| Fun | #310 | 2.963 | 3.714 |
| Theme | #375 | 3.077 | 3.857 |
| Overall | #399 | 2.849 | 3.571 |
| Story | #616 | 1.481 | 1.857 |
| Aesthetics | #739 | 1.709 | 2.143 |
| Music | #745 | 1.026 | 1.286 |
| Sound | #764 | 1.026 | 1.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
No
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Comments
Lots of potential could have improved it a bit by adding some background music, and some sound effects. But fits the theme though.
the gameplay is definitely very open to improvement, of course the game needs some polishing, but I have to say this, the idea is crazy, brilliant, especially the fact that the cube movements we made in the past affect the present and the future and what we do in the present does not change the past, of course this is how it should be, we all know this theoretically but you should be proud of yourself for thinking about this in a connection themed game and managing to integrate it into the game somehow, congratulations, thanks for submission
Nice idea! Really liked the simplistic nature of the game!
I really enjoyed the past/present/future mechanic here, and it was nice pacing with how you introduce a new element with each stage! I'd be interested to see more puzzles built using this.
Good bones of a game here. Well done. I liked the idea of the past, present and future zones for the puzzles.
I won!! This is the highest rating for mechanics I've given out so far--it was REALLY interesting. Off of the name, I assume you were inspired by That Time You Killed Me? Great board game. Anyways, congrats on your first solo game! :)