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The Ritual of Noxar(The Milky Way)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Special Object Implementation | #45 | 2.806 | 3.000 |
| Audio | #52 | 2.004 | 2.143 |
| Visuals | #58 | 2.138 | 2.286 |
| Overall | #63 | 1.915 | 2.048 |
| Gameplay | #64 | 1.604 | 1.714 |
| Fun Factor | #64 | 1.470 | 1.571 |
| Theme Implementation | #70 | 1.470 | 1.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The game connects to the theme Necromancy through a ritual that revives mechanical beings under the cosmic power of Noxar.
The special object Milk becomes a mystical substance used to awaken life from metal and stars — a symbolic essence of rebirth in the Milky Way.
What tools and 3rd party assets did you use?
credit page is in the credit scene game
How did you use generative AI? (If you did)
I used generative AI to create concept art, cover art, in‑game illustrations, and Music .
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Comments
I played for a while but couldn't get the extra speed buff to trigger somehow, which made it really hard to dodge stuff and collect milk at the same time :( So I couldn't really progress past level 3.
In general I think everything feels just a little too slow (up until the point I reached anyway). The ship could be faster by default, the milk bar could fill a little faster. That way progress would be more tangible. I personally would have chosen a more action-like background track as well. The current track kind of adds to the 'chill milk collector' vibe which the game definitely isn't.
I definitely think there's lots of neat stuff in the game! People just aren't getting there because it takes them too long.
left ctrl on keyboard or rb on joypad to speed.
Not sure if something isnt firing off correctly, the second bit after the story crawl has me just catching milk the entire time on loop with no progression
How can you say these things if you didn’t even finish the game? I added a leaderboard on purpose, just to see whether the feedback comes after actually playing the game and not just after opening it for a few seconds.
Thats what I was saying is that the loop just kept going for me and I didnt know what to do. Wasnt trying to be deconstructive at all just give the feedback of my experience.
I loved where the opening had promise of going! (though a way to speed or skip through for replay would be a good feature for another jam :))
After the un-skippable cutscene there is no gameplay? You catch droplets that blend into the background and that's it. You fill the bar and nothing happens.
How can you say these things if you didn’t even finish the game? I added a leaderboard on purpose, just to see whether the feedback comes after actually playing the game and not just after opening it for a few seconds.
I filled the bar twice and quit out because literally nothing else was happening and there was no indication that anything else was going to happen. I gave the game a good 5 mins of running once I actually got to the gameplay section and at no point did I have a single hint that something else might happen. What was the game's end condition supposed to be? What was supposed to happen?