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Connector Ship's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #79 | 4.250 | 4.250 |
| Fun | #97 | 3.679 | 3.679 |
| Mechanics | #124 | 3.607 | 3.607 |
| Overall | #219 | 3.357 | 3.357 |
| Music | #311 | 2.821 | 2.821 |
| Sound | #340 | 2.679 | 2.679 |
| Story | #532 | 1.714 | 1.714 |
| Aesthetics | #574 | 2.321 | 2.321 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
No existing assets used.
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Comments
This is an interesting idea. If you can connect enough blocks together at once, you can become a powerhouse. The biggest annoyance I had was when my ship would get stuck on the edges of the board. But overall a solid game.
Cool idea! Really like the way you interpreted the theme as the mechanic. And the world always needs more space shooters. Not sure if I didn't check, but would have preferred to use WASD instead of mouse. Interestingly, you can use WASD, but the ship will fight against the movement and try to go towards the mouse when you let go of a button. Also, could use some kind of collider around the screen to stop the player from exiting the game area. Man, that boss did not mess around! Really cool little game, thanks for sharing!
Thanks for playing! I did have WASD working initially, but opted for mouse control instead and didn’t entirely remove WASD. In hindsight I think it should have been an either/or option like you suggest.
It's all good! I was just trying to play it with WASD mapped to my arcade stick and confused a bit at first. Cool game though!
Ohhhh that's really cool mechanic. Fun little space shooter and the intentionally simplified visuals is actually a huge plus for this style of game. :)
Nice space invaders variant, the connecting other blocks curse and blessing at the same time, as you could use them as additional hitpoints, but dodging got harder, espacially for the boss. Couldn't beat it, but I got close. Nice submission :)
Surprisingly deep! I think the aesthetics hide a lot of the building mechanics because there is almost no UI or any kind of tool tips to explain what things do (I only managed to figure out that the red cubes give me extra bullets). With some more polish, this will be a solid top down shooter with an interesting twist. Great job!