Cute game, and really nice to see it put together in such a short time in Godot. Great Yoshi color choice too 🟣🟣🟣
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Opa Yoshi Run's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Aesthetics | #421 | 2.875 | 2.875 |
| Fun | #477 | 2.438 | 2.438 |
| Overall | #554 | 2.312 | 2.312 |
| Mechanics | #576 | 2.188 | 2.188 |
| Music | #609 | 1.500 | 1.500 |
| Story | #631 | 1.438 | 1.438 |
| Sound | #647 | 1.500 | 1.500 |
| Theme | #712 | 1.625 | 1.625 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
All created by myself.
Comments
"I'm getting too old for this," thought purple Yoshi with a white beard. "The piranha plants, the pipes, the pipes, the piranha plants, the pipes, etc. My only hope is to press space bar, c, the up arrow key, or w." No matter what, they just kept coming. "I'm too old for this, but I can't stop...If I stop..." The purple Yoshi with the white beard shuddered. He didn't want to think about what would happen if he stopped pressing the space bar, c, the up arrow key, or w. "I don't have a choice in the matter...which is why I'll keep pressing space bar, c, the up arrow key, or w! You think I'd quit? Not when...not when I have life left in me. Now when I'm so close. So close..."
Ahh this is so cute! Id love some sound feedback if the plan to develop it further. Also i realized hitting obstacles doesn't result in ending the game which had be surprised. The art ist adorable of course. Nice entry!
Really well done!! Cute little art and I always love an endless runner. Great work :)
Very happy seeing young folk interested in learning game dev! Like the other comments said, this game's next step should be a gradual increase in the obstacles's speed.
Hey, a nice looking game. I checked your other games and I’m curious what you will create in the future!
Lots of success for you!
For a game made in two days, this is nice. I would've made it so obstacles spawn at different rates and move faster as time goes on. Good job.
I would increase the objects speed over time to create a difficulty curve, and maybe add something to dodge in the air (not jump).




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