Play game
ISH-ISH!BOOM-BOOM!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #9 | 3.400 | 3.400 |
| Fun / Engagement | #10 | 2.800 | 2.800 |
| Polish / Completeness | #13 | 1.800 | 1.800 |
| Challenge Fit | #14 | n/a | n/a |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.


Comments
Beat my score!
It was really fun once I got the hang of it. I love those types of games, bonus points if there is a rythm in which you have to hit the combinations.
Everything I would critique has already been said by jazhikho, so there is not much to add.
In our last jam, a few weeks ago we actually made a similar game. There you had to move and jump using WASD and hit arrow key combinations to do stunts while being mid-air. There I added sound effects that increased in pitch for every combination you correctly hit. I think something similar would have greatly improved enjoyment of hitting combos in your game too. ^^
Good job on your entry!
Thank you so much for your feedback :D
I'm really glad you enjoyed it (despite its rought aspect) and congrats on your score !
The sound effect with a pitch that goes higher for each input you execute is such a good idea. I'll probably keep working on the game and find many ways to add juice and improve game feel and i'll very probably keep this idea.
Overall: I think there is a really good idea in here. Keep working on games, keep learning through pushing these games out, and reach out if you need help figuring out the ‘how’. Our collaboration was limited to consultation only this time around - if you’d like to collaborate more, working as a team is its own challenge as well, and would be worth experiencing. Well done overall. :-)
Thanks a lot for the very detailed feedback! I must admit I agree with about 90% of what you said. I just couldnt find enough time and energy to implement music, sound effects, some way to make each enemy more distinct, a more fluid and immersive onboarding, better transitions between scenes and much more 😅 Overall I just realised about 2 days ago that all I had was the basic prototype and It crushed me cause I realised the game was gonna be very "primitive".
And about not having to enter the full sequence to kill an enemy sometimes, it's actually a power up that is explained in the onboarding but I'll admit that this is very poorly explained and displayed and I can clearly see why you thought it was a bug.
Oops! You are right, I did miss that! lol. But it would have been nice to see the feedback ‘in-game’ in that case, like a popup - POWERUP! when the sequence truncates early.