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Wagon Duty: Connect to Protect's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Music | #261 | 3.045 | 3.045 |
| Story | #394 | 2.045 | 2.045 |
| Aesthetics | #406 | 2.955 | 2.955 |
| Fun | #408 | 2.682 | 2.682 |
| Overall | #420 | 2.773 | 2.773 |
| Theme | #426 | 2.864 | 2.864 |
| Mechanics | #434 | 2.636 | 2.636 |
| Sound | #573 | 1.818 | 1.818 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Ansimuz Gothicvania, Szadi Art RPG Worlds, Pipoya Charamel, 2D Pixel Quest Vol 3, Pascal Belisle Platformer Level 3
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Comments
Very challenging! I Love this concept of controlling multiple characters at once! Amazing amazing! Great concept. I would love to see you build on it more! Good job!
Thanks for the feedback! I'm definitely planning on expanding this and seeing where I can take it. Thanks again!
I agree with the others that this is very difficult in its current form. I personally thought the firehead enemies were very fast, and I thought it was tough that the flying enemies shot directly downward and most of my units shot directly upward, making it quite tricky to effectively keep them out of harm's way. So more unique firing patterns on the squad could help with that, the bow is a nice start. I also wanted to suggest formations rather than individual positions. You could let the player customize a number of these that could be changed on the fly, and they set up their units to their liking before the fight. Combined with some upgrades, that's a nice strategy layer. All that being said, I like seeing like ideas like this because they're obviously trying to break new ground. What would a multi-unit bullet hell / heaven look like? You made me wonder. Thanks for that.
Thanks for the suggestions and feedback! I like the idea of formations a lot, that would definitely be something that could give the player a nice level of control on the fly. I feel like there's a lot of ways it could go, and I'm looking forward to trying out a lot of different elements with this one in the future.