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A jam submission

Key ControlView game page

a Game Which You Try To Control The Key To
Submitted by Jon Programer — 1 day, 5 hours before the deadline
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Key Control's itch.io page

Results

CriteriaRankScore*Raw Score
Fun / Engagement#73.3753.375
Polish / Completeness#73.5003.500
Challenge Fit#9n/an/a
Creativity#113.3753.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I really was into the CRT look. A couple times I randomly won, which was nice. Then I kept getting destroyed by balls. Then I laughed at that.

Submitted(+1)

I really was into the CRT look. A couple times I randomly won, which was nice. Then I kept getting destroyed by balls. Then I laughed at that.

Developer

I am happy that my game made you happy and laughing

Submitted(+1)

The game felt fun when I succesfully sent the key where I wanted or when it just blasted on the right block but it felt very difficult to control. The "unstable key" theme was defenetly respected tho xD

 Unfortunatly I couldn't get past the second level that had red balls in it.

I really like the CRT effect tho! 

Developer(+1)

Thanks I Loved Your FeedBac

Submitted(+1)

Feels a little bit like gambling xD, but it was fun and I felt great joy, when I finally finished it (those bomb placements were evil).
Congrats!

Developer

Thanks For Your FeedBack
but Wow There Is Someone Finished
Me MySelf Could not finish it 
I Will Be Happy If You Can Provide A ScreenShot For The Victory Screen

Submitted(+1)

sure

Developer

thanks

Host (1 edit) (+1)

Very nice! Let’s go through the feedback and critique:

  • Graphics: Well put together. I like the CRT distortion effect that you added to the game (and the option to disable it). The bricks, key, and just about everything else was well designed. The only thing I’d say might need tweeking here is the avatar animation - you have him walking, does he need the hands up the entire time? It’s a small thing though, otherwise no issues here.
  • Sound and Music: Good additions. The only thing that I would recommend for next time is adding a sound/music volume control into your game - at the very least a mute option.
  • Gameplay: A very entertaining concept. I think this was well executed. However, the promised brick breaking in the tutorial never manifested in game (or if only certain bricks break, that was not made clear). The key sometimes would get bugged off screen if hit right/wrong, though walking around near the edges seemed to recover this.
  • UX/UI: The UI was mostly well thought out. I appreciate the icons up in the corner for menu functionality, though I have no idea what they do just by looking at them. It would be helpful to put this in the tutorial or to have text/tool tips to clarify these. There are also a few spelling mistakes in the game that are distracting (the spelling of obstacle is most notable) that take away from polish slightly. It also sucks that there is no way to save my progress - if I close out and come back, I restart to zero. Consider an auto-save feature that saves the player’s progress. Also no credits - were all your assets done by hand? With AI? (I see it on your itch page, but its good practice to put these things in a credit panel in your game somewhere).

Overall: A very strong entry. Good gameplay with only minor polish issues. Well done.

Developer

Very Thanks
For The UI/UX
i Did Not Made A Game With Aracade Style Before So I did not know where should i put the buttons or the menus
and for the player's hand
it was connected to the game but i changed the idea
thanks for playing and the feedback