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A jam submission

No Order Too StrangeView game page

Run a bizarre shop, survive the weird, and keep the orders coming.
Submitted by Lethargy2718 — 15 minutes, 5 seconds before the deadline
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No Order Too Strange's itch.io page

Results

CriteriaRankScore*Raw Score
Challenge Fit#2n/an/a
Fun / Engagement#33.6253.625
Creativity#53.6253.625
Polish / Completeness#53.8753.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host(+1)

I love horror games. This one was fantastic.

Feedback/Critique:

  • UI: I’m going to start here because this was the one area that I think is the weakest. There was no way to pause, no in-game menu, no volume controls. The game needed this to add that last layer of polish. Also, at the golden shop, for some reason, I was unable to purchase the crystal when I clicked on it, possibly bugged? That said, the UI otherwise was great - great intro, dialog and interaction tips not too intrusive, and the screen progression are all well thought out.
  • Onboarding: It was a bit confusing what I was supposed to do at first. When the first customer came in, I didn’t know what I was supposed to do and ended up shooting at him. It was only at the second customer it became apparent that I had to go to this door. That said, once I got to the door, it became fairly intuitive from there, though having the controls down at the bottom were probably not enough for the first time in combat, especially as I’m being attacked and having to process these controls at the same time.
  • Gameplay and other stuff: I’m going to lump the rest of the things I judge together, because overall, your fame was pretty fantastic. I loved the concept that came with this, the graphics were great and smooth, great sound. No music? :-( A minor ding - I think it would have lent some atmosphere to the game. But the loop was well done and I had fun playing this.

Overall: I know I gave you a lot of critique up front, but I had to get that out of the way because I loved this game so much. It was very well done. The points I highlighted are polish issue for a fairly cohesive and well put together game. Well done!

Developer

Thank you so much for your review! Your comment made my day!!

I definitely needed to handle the UI and onboarding better. I always fall into the trap of assuming the player already knows what has to be done. I just worry sometimes of holding the player's hand too much, but I'll aim to strike a balance from now on and also add some menus and settings.

The crystal thing is weird... Works fine with me. Did you have 5 pieces of meat when you clicked on it? And did the button play a bounce animation? I added the shop in the last couple of hours though so maybe it's really bugged. I'll check it out.

I considered adding music, but I couldn't find a fitting track unfortunately. I definitely need to learn some basic production for the future.

Thanks again for the constructive feedback and for hosting this jam! It was a great experience!

Host(+1)

Check Kevin Macleod, the god patron saint of free music. He’s got a large selection, and something in there might work.

As for the crystal thing, I think I misunderstood what I was paying with, lol, I don’t think I had 5 pieces of meat after all.

Glad that your experience with this has been good, I am looking forward to more of your work!

Developer(+1)

Thanks!! I'll be checking him out! I guess the meat thing is further confirmation that I need to work more on onboarding haha

Submitted(+1)

How you guys can get these games to run in a browser is insane to me, this wasn't possible back in the day unless it was a flash game. A 3D FPS in a browser blows my Bakin Brain. Right on. Crisp SFX, some controller support, it took me a minute to realize I had to not start blasting the customers as soon as they came in, but otherwise, it was fun.

Developer

Ikr?? I was really afraid it wouldn't run well on browsers. I mean, it does run slower in fullscreen but that's to be expected at the least.

Sorry for controller support being incomplete; at first, I had it in mind when adding new controls, then I just totally forgot in the last couple of days... I will make sure to include full support in future jams!

Poor customers 😂 I was thinking of adding some clarification there, but I thought it would be funnier to have the player realize they're friendly from their human dialogue.

Appreciate the review!

Submitted(+1)

That was really good. The atmosphere was amazing, gave me those lethal company vibes of visiting a new planet for the first time.  When I got jumped the first time I flinched so hard. The movement felt good, but I would have preferred a lower mouse sense, or ideally a setting for this. 
I accidently shot my first few clients, some punishment for this would have been funny xD
Congrats on this entry!

Developer

My aim was to give off this mixed feeling of fear and curiosity when visiting a new dimension, so I'm glad that worked out!

I think I flinched the same way the first time I put the running animation on those guys 😂

Mouse sense config makes sense. Maybe I should add settings to my jam games from now on. Thanks for the constructive tip!

You do get penalized for shooting customers, but only when you have more than $50: you lose $50 and the number of shot clients shows up on your stats when you survive the shift. This means you can sometimes decide to shoot a customer to gamble on the next order being better (not sure if this strategy is optimal, though 😅) But yeah, there is a lot of stuff I didn't state. I will try to communicate the important game rules better next time.

Thanks a lot for the review!!

Submitted(+1)

The game look very polished, I liked the aesthetics even though I'm really not into horro games.

The dash and run had a good game feel.

I played in the browser and unfortunately no score or stats displayed at the end and the title screen displayed 0 as my best score even tho I reached more.

At first I was confused that the money icon isn't the same between the money you have and the price of the items in the merchant.

I never managed to serve more than 3 clients and it only happened once, but i'm really bad at shooting games.

The unstable key and ressource management felt fullfilled to me 😊

Developer(+1)

Tysm!! I'm really glad you liked it!

It does save on the browser, but only when you stay alive until the end of the shift (2AM) but I probably didn't communicate that clearly.

Yeah, you're right about the money thing, I was in a rush doing that part and probably didn't even realize...

3 is actually pretty impressive considering I thought the game was unbalanced to the point of being unplayable, so that's reassuring to hear (or maybe you're actually good at shooting games).

Thanks again for your review!