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DungeRun's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Best Most Like the Original | #9 | 3.211 | 3.211 |
| Best Creative Twist on the Original | #10 | 3.474 | 3.474 |
| Artistry | #18 | 3.105 | 3.105 |
| Overall | #19 | 3.168 | 3.168 |
| Game Completeness | #20 | 3.421 | 3.421 |
| Sound Design | #24 | 2.632 | 2.632 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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This game was entirely made during the jam.
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Comments
I like how the doors opened to an adventure genre twist!
Great work! I liked how you turned Pac-Man into a rougelike type game.
Thank you for the review. Yes in the original scope I had some more combat style plans and a boss to end the game, but ran out of time so it just finished as an endless runner with a game over screen + total score. I also probably needed to better weight the room type spawns as agree its frustrating if you don't get a shop.
Really liked the art style; it gave me Nexomon/Pokémon vibes. The level design was great, and exploring each new room was super enjoyable
I like the idea of it being dark in the room, like being in a cave in older pokemon games. i think that makes for an interesting challenge. i think the game could use more work for sure, like more sound effects and enemies.
i like the idea of a procedurally generated dungeon that you collect gems and use them as a currency to open doors and buy items, i think those things are fun.
This game is a lot of fun, I'm interested in seeing just how far I can get. Great twist on the game.