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Feedback: Prestige interferes with the tactical aspect

A topic by Acamaeda created 91 days ago Views: 192 Replies: 1
Viewing posts 1 to 2

Tactics only really matter if your power level is close to but a bit lower than the enemy's, but with prestige you hit a wall where the enemy is way stronger, then after getting back there it's trivial. It doesn't make the game more interesting. I agree that a system with a similar place to it would be a good thing (maybe something less extreme but weaker than prestige, with weaker enemy level scaling as well? Training? Retraining? Challenges?)

Developer

Thanks for the feedback. I agree, though we still want to keep the "reset mechanics".

But we are thinking about reworking two things:

1. Making the "catch up phase" after prestige different than what it is now to make it more interesting where player can make some decisions that will be rewarded.

2. Rewarding the use of tactics by adding an upgrade that "gives you more EXP and coin if the enemy you beat has more power than you".