Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

War of OverworldView game page

rampaging demons call down heaven's wrath
Submitted by onamint — 1 day, 3 hours before the deadline
Add to collection

Play game

War of Overworld's itch.io page

Results

CriteriaRankScore*Raw Score
Execution#24.0004.000
Overall#33.4443.444
Intrigue#43.3333.333
Fun#53.0003.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Host(+1)

Clever and well executed game.

I think it was a shrewd design choice on your part to set the game entirely on the overworld.

I have utilized this trick myself before and it saves a massive load of dev time not having to construct walls and separate rooms here, there and everywhere.

I felt like the balance of the encounters could have swayed to being a little more difficult. The enemy design was quite intimidating but I found that I always had a surplus of soldiers left over and so I went from initially fearing these towering grotesqueries to a feeling like I was hunting them down like I was the alpha instead of the other way around.

Of course this is just my personal preference and experience. I am sure I am probably in the minority in that regard and that others thought the difficulty was right on point and more balanced towards the player so I do appreciate that as well; it makes the game more accessible to a wider audience.

This is a cool experience that I encourage everyone to play. Awesome job and thanks for submitting!

Submitted(+1)

I wasn't expecting this, it's a game with quite a dark theme indeed. It would almost be like if Dragon Quest was played in an airship on the world map or something. The monster is super creepy and I love that.

Developer

Thanks for giving it a go! I didn't have a lot of energy to put in to this one but I think it ended up quite alright regardless? Appreciate ya playing it! ^^

Submitted(+1)

Interesting story for such a small game. This could easily be like a prelude for a longer game in the future, everything was set up quite nicely. I did find it kind of strange how the map scrolled horizontally and not vertically, I have not seen that trick used and it added a unique mystery to the game. Also the enemy sprite, even though it was only one looked really awesome!

I hope you don't think I am being mean but even though this is good I did enjoy your other game better so I kind of hope that one will get some nice ratings and that others like it too.

Developer(+1)

Thanks for playing! In trying to figure out how to do like aesthetically appropriate monster sprites for a rapid game I figured out a little process to uh process like a value painting into a the palette I like to use and at the resolution appropriate for RM2K? I used the same process for Night Queen's guard sprite and the 2 enemy sprites in Glorious Work ^^

I was going to make the map loop in both directions since than it feels more like a globe, but then given the limited palette I figured there wasn't like good enough landmarking for people to navigate very well and it would just be kind of a headache? So I limited the scrolling to the horizontal axis so at least you can sweep the map in bands if a player had to.

Night Queen I had more energy for and I had to start War of Overworld later in the day, and I think that shows, but I do like them both. Glorious Work (the practice game I did for the jam) makes it so I did end up doing 3 games in 3 days, and I was trying to do a fourth so I could have 3 jam eligible entries but I totally ran out of juice working on a bump combat system yesterday and had to hit the hay XD

Submitted(+1)

You should have submitted the Glorious Work game to the jam too, nobody would have known if you made it a day early then you had three full games for the jam and would be the only person to achieve it. By the way don't follow my suggestion since I was the naughty kid at school :P

Developer(+1)

While it would be nice to have it officially on the record, I've always been kind of a stickler about such things, so I'll just have to accept it as the personal goal accomplished :P