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Diffracted!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How legible and easy-to-understand is this mission? | #5 | 3.834 | 4.200 |
| How well are design principles used to create a fun one-shot? | #6 | 3.834 | 4.200 |
| How stylish does this one-shot visually look? | #8 | 2.921 | 3.200 |
| Overall | #9 | 3.515 | 3.850 |
| How well are the themes utilized? | #10 | 3.469 | 3.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which RPG system(s) is this for?
Tricube Tales
How did you use the mandatory theme "Side Effects May Include"?
It is used in the adventure's plot and on the creation of the party of characters.
Which hard mode challenges did you do?
1 player no GM
What do you want comments/critiques to focus on?
It would be great to have feedback on the difficulty, and on how easy/hard it is to understand.
How harsh do you want people to critque your submission?
Normal amount
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Comments
Having a party of "clones" is a really fun way to set up a solo scenario! I like it. Good use of the constraints, feels inspired.
Bookkeeping suggestion: It may be easier to track "time to QWD explosion", rather than hours spent and the time limit, both of which can change. Basically, starting the count from 20 and counting down when time is spent or when the limit moves up. (Sounds like a task for the d20!) But it's a good system. Hard to say how hard making it out in time is, seems like time is plentiful? But can't really say without playing or computing. It still adds a tension, I like it.
Using the checkboxes is nice bit of
But feels like a solid one shot!
Thanks for the comments! I agree, tracking time to explosion makes it simpler!
About the difficulty, I played a few times and, when everything goes well, it is possible to complete with over 8 hours remaining (Initially I used 24 hours, then reduced to 20.) I also reduced the max resolve of characters, to increase the risk of them being defeated. However, I really would need more playtesting to fine-tune these parameters.
Having a party of "clones" is a really fun way to set up a solo scenario! I like it. Good use of the constraints, feels inspired.
Bookkeeping suggestion: It may be easier to track "time to QWD explosion", rather than hours spent and the time limit, both of which can change. Basically, starting the count from 20 and counting down when time is spent or when the limit moves up. (Sounds like a task for the d20!) But it's a good system. Hard to say how hard making it out in time is, seems like time is plentiful? But can't really say without playing or computing. It still adds a tension, I like it.
Using the checkboxes is nice bit of
But feels like a solid one shot!
This is a nice one. Clear, interesting premise, well-written.
I am not sure if I would actually run this solo, but it would definitely work for that. This looks like a super solid convention game, actually.
Not much to critique, in general, this is good work for a one-shot.
Thank you for the comments!
I really did not think about using it as an adventure for more players. In this case the existing challenges would work more like guidelines for the game master.