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A jam submission

The Long HallView game page

Emotional Management Game
Submitted by Luduturgist — 1 day, 14 hours before the deadline
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The Long Hall's itch.io page

Results

CriteriaRankScore*Raw Score
🖤 Menhera Scale#72.2502.250
📖 Narrative#72.0002.000
🎨 Graphic / Sound#72.5002.500
Overall#72.2002.200
💀 SAN Level#82.2502.250
🎮 Fun#82.0002.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Number of team members
1

Game Language

English

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Comments

Submitted

maybe adding walking cycle is make the character more better, the character is too easy for die (just walking). i like the pixel art, when i trying to go to out i can’t leave but it turns out you need to press the e button and hold it…

HostSubmitted(+1)

Coudln't leave first room...

Developer (2 edits) (+1)

So sorry, I must have botched the tutorial explanation. The goal of the mechanic is to try and raise emotion levels just enough while not destroying your ability to move, but I didn’t run the explanation by anyone. I’ll see if I can fix it in a bit 😅

Developer(+1)

Would you mind explaining your exact issue? That might help me fix it!

HostSubmitted(+1)

I pressed the 'e' key in front of the door, but nothing happens. Even though I held it down.

Submitted (1 edit)

I have this same issue! I'm live now, going to try and raise the emotions to various levels and just spam E at the door? Not sure, but it also seem E doesn't work for me either. Nice graphics and cool concept, hope we can figure this puzzle out! 🕵️‍♀️🎮🧩 EDIT: this is what we found with various troubleshooting: 

The error shows the game is crashing because it is looking for the "Player" node inside the main menu scene (/root/Menu), where it does not exist. The developer likely put the "next level" code inside a global script (scene_manager.gd) that incorrectly assumes a player is always present in the scene tree.

hope that help, let me know when its fixed! still great work