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Rogue Escape's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #19 | 3.583 | 3.583 |
| Use of the Limitation | #21 | 3.083 | 3.083 |
| Overall | #21 | 3.188 | 3.188 |
| Enjoyment | #25 | 3.000 | 3.000 |
| Concept | #32 | 3.083 | 3.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Lyn the Cookie
Software used
Whimtale
Use of the limitation
Spoiler alert, you can't leave the dungeon. Instead, the Rogue locks herself in and makes it her new home.
Cookies eaten
None, but I'll go buy myself some cookies now!
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Comments
nice idea!
It's a very cool idea! The ending was expected but at the same time desserved! Good job!
From the mechanics to the visuals in particular, this feels so clean to play, and fun. Although there is some randomness in the combat itself, the skill required to avoid combat whenever possible more than made up for it. Especially when I got to that last room and was frantically dodging the guards, the gameplay was so fun with a good amount of challenge. Great work!
Looks pretty cozy! I think it would be cool if it was guaranteed that you defeat the guard if you attack second time
I have some thoughts: I’m usually quite a big fan of randomness, but I’m not sure about how it’s presented here. I always want to feel like I’m the one at fault when I mess up, and that I could’ve done something differently to avoid losing. However, here, the randomness of the enemy attacks makes it feel like I couldn’t do anything to avoid losing. If your goal was to make the player attack the guards, consider making it skill-based (eg. some timing challenge). If your goal was to make the player avoid the guards, consider making them always attack, and also move a bit slower.
Originally my intention was to not make it random at all - if you touched the guard before they touch you, you'd kill them ; and if they touch you first, you lose 1 Life.
At the time I couldn't find out why it wasn't working, but turned out the engine I used (Whimtale) has a small bug that prevented it to work as intended. So in the end I just made it random dice roll. I told the Whimtale dev about the bug so it should be fixed soon.
Thank you for your comment!