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A jam submission

Missile RowView project page

A mission for FIST: Ultra Edition
Submitted by emmahell — 11 hours, 9 minutes before the deadline
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Missile Row's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#113.6693.808
STYLE#123.4843.615
SUBSTANCE#153.8544.000

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

ooh this is just the kinda thing i hoped to read for this jam. love the setting, semi-random facility layout, the code table (i snorted), the song title abilities, and the clear distinctions between 'canon' mission text and helpful notes/suggestions. i'm ready for something to go horribly wrong in that pool. the fact that this is based on a mission you ran makes a lot of sense, as this feels appropriately lived-in and the document itself feels very usable for a referee (and i really appreciated your narrative voice, particularly in the notes). i hope you make more, this came together really nicely for your first publication.

Submitted

I love the way this one is put together! Between the silly supplement and the simple but effective randomness of the facility, as well as the well placed dismissal of true distance between places, it serves as a very concise, understandable, and interesting little mission that I'd love to run.

Submitted

Optional silly rules. Cool collectible. Really top notch historical context. BIG BAD BOSS. Extremely FIST briefing, cool map. VERY GOOD boxes of ref advice

GREAT first showing!!

Submitted

Fun infiltration,

Submitted

Nice work!

Not being American, the premise was a little confusing at first, but it soon made sense with a little Google search!

It definitely has that 1960's/1980's action film vibe.

Submitted

A good mission with a touch of James Bond films and a clever use of the Sixties background.

Submitted

Love the history context and suggestions on how to hook into other stuff. A great first entry into putting stuff out there. I think I would ref it with a visible countdown running from the very start of the mission to planned launch time, just to increase tension (just like a real launch, there can be delays/freezing it with player intervention etc). I'm stealing the villain's monologuing trait, hilarious.

Submitted

(A note to Hell:) a rocket-launch-gone-rogue adventure packed into a clean zine. It has a clear goal, fascinating grounding in history and strong designer commentary.