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A jam submission

Where Green BeginsView game page

Shape a world. Discover its wonders.
Submitted by Nat Valentine — 3 days, 2 hours before the deadline
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Where Green Begins's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#253.2273.227
Presentation#422.7272.727
Overall#442.6142.614
Use of the Limitation#522.3182.318
Enjoyment#552.1822.182

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Nat Valentine

Software used
Unity, Figma, Krita

Use of the limitation
Early decisions permanently shape the evolutionary paths available to the planet.

Cookies eaten
I didn't think to count. I ate at least 10 cookies and some candies.

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Comments

Submitted(+1)

I really loved your descriptions of the different biomes, added a real evocative element to the (literal) worldbuilding. Think i managed to get 22 of the entries on my first planet? was quite fond of the Crystal Peaks in particular. Lovely work on this one

Developer(+1)

Thank you for your comment! The descriptions were the hardest thing to come up with.

I'm hoping to add an album of planets and an overall codex of discoveries in a future update, so that 22 might not be final ;)

Submitted(+1)

This is a cool "ecosystem simulator" game. I'm really interested in observing different systems.
However, the mouse inversion annoys me. It would be great if I could choose it.

Developer

I promise rotation controls will be the first thing I fix! I wonder if inversion should be a toggle or just re-inverted.

Submitted(+1)

I like the concept of creating a world and watching it grow, its very chill. You already have a really solid base and a good idea here, awesome job!

Developer

Thanks! The idea was for it to be a chill experience with some darker undertones in the descriptions of the biomes and upcoming features. I tried to lean into the wonder of discovery aspect of it for the overall concept.

Submitted(+1)

Right Mouse control is invert sol it a bit hard to control for me. This game have really interesting concept, though I'm not really understand of what I was doing that causing each mutation. Want to see it expand more though! Good Job

Developer(+1)

Rotation controls definitely need improvement haha. Will do for next update! (I got exams so not this week tho)
The game will expand in the near future. I started the jam with lots of ideas and ended up cutting a lot. The focus was on getting the base systems up and running.

Thanks for your comment! :)

Submitted(+1)

Really fun concept! I do think it would be more fun if the were more spots to paint on.

Developer(+1)

Thanks! 

The initial concept looked much more like Alchemy: with brushes for the four elements, light, dark, magic, etc. The scope was enormous frankly, so I leaned heavily into the limitation of locked in: paint once and watch your world grow. 

I plan on expanding the effects of time on tiles, adding rare spawns that the player has to spot and random events. Also, a visual overhaul for which I had no time. Do you think that with that added interactivity having more spots to paint on would still be necessary?