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Breakthrough's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #18 | 3.667 | 3.667 |
| Enjoyment | #25 | 3.000 | 3.000 |
| Overall | #27 | 3.050 | 3.050 |
| Use of the Limitation | #35 | 2.600 | 2.600 |
| Concept | #38 | 2.933 | 2.933 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
2
Software used
Unity, Aseprite
Use of the limitation
the character is surrounded by walls, said walls lock you in so you hve to break through them. Also each level is a box with a breakable hole, you have yo break through to escape.
Cookies eaten
3 sweets i think, no cookies though.
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Comments
Good game idea! It was fun breaking all of those blocks! Well done!
Good game, but the fall speed was a little too fast, and the way the dash worked with the fall made it difficult to time certain routes. It also felt like the kind of game where I would really want a joystick.
Is it just me or the dash feel quite awkward?
im sorry you didnt like the controls, i think the difficulty of the game came out too hard, i aimed to make a celeste-like game, but being able to control the movement + diagonal dashes with keyboard is pretty hard.
In a more polished state i definetly should think of ways of making the game more accessible or more adjustable to each player.
Thank you so much for playing and leaving a review :D
THE VISUALS ARE SOOO GOOOODD, Im not very good at precision platformers but this is sooo polish regardless, GREAT Job!!!
thank you so much! im glad you liked it :D
The level of polish on this game is impressive, and the platforming is so rewarding when I finally get it down. The only issue I had when playing the game was my own skill issue, awesome work all around!
In my opinion, every aspect of this game is perfectly executed !
thank you so much! :D
Jump feels very good. But it's a controller type game, I can't manage to perform a jump + directional dash on keyboard consistently.
art - W
polish - W
SFX - W
good job on this one, like a finished game
I like the celeste style hair. The text showing the dash key was blurry but I figured out it was X. Having X as the dash made it very difficult to platform. Shift would be better for dashing as it frees up your thumb for jumping.