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Doctor Kairokos – 3D adventure game with time travel

A topic by Pikku-a created May 19, 2026 Views: 248 Replies: 2
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(3 edits)

It’s been over 2 years since I released Strategy Game But With a Penguin Who Has a Sword (I have started regretting the name of that game).

After many prototypes, in December 2024, I finally started working on this project, Doctor Kairokos. Inspired by some PS2 games, I ended up making a 3D adventure game.

Check out the Steam page.

Doctor Kairokos is a 3D adventure, kind of a platformer(?) game where you use a time machine with a remote control.

You can move both to the past and to the future, at any time.

You can also drive a car.

And there is an open world to explore. You can even collect cassette tapes!

And the story is epic. At least I’m trying to make it cool (and funny too).

Try the demo and give feedback

At the time of writing this, I’m testing the demo of the game and fixing any problems with it. If you want to try it and help, here is more information about that: /t/6352126/playtesting-looking-for-testers-for-3d-adventure-game-with-time-travel

I will try to update this devlog once a week until the game is released.

Last week I was mostly trying to get testers for the game. If you want to help, here is more info: /t/6352126/playtesting-looking-for-testers-for-3d-adventure-game-with-time-travel

I didn’t want to work too much on the game while waiting for feedback, because I might decide to completely change something if the game is not fun.

While waiting, I continued work on the prototype of a different game.

2 weeks ago I updated the demo and it is finished content wise.

  • Added neighbor character’s voices
  • Added an npc with a hint (so that time machine remote is not too difficult to find)
  • The sound volume of the dialogue of different characters can be changed separately
  • Lots of little fixes
  • Probably something else that I have forgotten

Haven’t been able to do much else. Getting testers is so difficult (╥﹏╥). With my last game, after not being able to get much testing done, I just released the game without testing enough, and that was a mistake. So I will probably put this project on hold until I somehow get more testers.