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A jam submission

The secret of eternityView game page

Behind the door there is the secret of eternity go discover it
Submitted by Trapy07 — 1 day, 15 hours before the deadline
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The secret of eternity's itch.io page

Results

CriteriaRankScore*Raw Score
How well does the game fit the themes?#74.1674.167
How do you rate the game overall (you can consider fun, dev time, etc.)?#83.5003.500
Gameplay#103.5003.500
Visuals#173.1673.167
Audio#252.0002.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
2h30

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Comments

Submitted(+1)

I found the secret of eternity and it's so deep and beautiful : D <3

A superb mini-adventure you made is so few hours, particularly for your very first game here. I've played your upgrade "The True Secret of Eternity".

For your next jam, like I told other newcomers :

- Practice with your engine until it's second nature.
It builds muscle memory, and you'll accumulate handy code snippets or base architectures you can deploy instantly (just don't overdo it, the goal isn't to pre-make the game, but to skip the boring setup phase).

- Planning time is free, use it! You have unlimited time before starting the clock to structure your ideas.
Don't wing it during those 3 hours. Map out your core gameplay loop, state machine, or main classes on paper first.

- Think about the "Juice" early...
A basic prototype with good camera tweens, responsive controls, a solid shader, and synchronized audio will always feel better than a complex game that feels static.

- ... so leave room for audio and VFX.
Plan them out during your brainstorming: When do they trigger? At what volume? Having a tiny impact sound or a subtle screenshake completely changes how the player perceives your game's polish.

- The 15-minute rule: Try to code your core mechanic in 2 hours, spend 45 minutes on audio/VFX/UI, and lock down the last 15 minutes strictly for building, testing, and uploading.

In short: practice, scope down, plan... and if it feels too complicated, simplify it immediately !
GG and don't stop improving !

Developer(+1)

Thx for your advice I usually use unreal engine but i ws my first game on construct so your advices a really usefull I will try to improve for the next trijam

Submitted(+1)

Really enjoyed this one. Insane for a first project. Great work! 

Submitted(+1)

This is really great for your first project. I love the little guy you play as. 

Developer

Thx i'm not an artist so I didn't put so many time on asset but I'm glad you like it 

Submitted(+1)

Love the fact that I can't get stuck behind the closet.

Developer(+1)

I tried to put attention on little details even if I'm a beginner on construct. I'm glad you saw it.