there's so much stuff here that i'm not going to be able to digest it quickly enough, but this is exactly the kind of thing this jam was going to solicit: on-the-nose spy novel/movie shenanigans with plenty of clever names, places and faces. the floor plans are also really welcome, as i like to have a touch of 10mm mini action to keep tabs on everyone's location sometimes. this is like, months of play for my table, and i'd actually like some of it chunked out in parts that would be easier to share with players, but man, this will be a great asset when my usual suspects start begging for a heist.
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SOLITAIRE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| SUBSTANCE | #1 | 4.533 | 4.533 |
| Overall | #4 | 4.367 | 4.367 |
| STYLE | #7 | 4.200 | 4.200 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Absolutely stunning. Great art, great systems, and more than enough variation for all sorts of approaches. I can see this mission ran so many different ways, and it leaves with a good connection for future work with DEAD LETTER.
I love all of the art and ideas in this! It's nice to have definitive maps and pronunciations to clear up any unnecessary confusion when trying to run it, and the concept overall is cool. There were a couple confusing spots that contradict prior information, but overall pretty followable and fun! The option to spend 2D6 days to punch open the vault in the 24 hour heist is pretty funny lol
Love the cover art and diamond glint! Very detailed. Great writing and maps.
ah wonderful - positively dripping in espionage. dead drops, phones that ring once you walk in the door, coded letters, and a big heist.
Also, very crisp artwork. very into the two-tone silhouette style. Very nice mission parts for a couple sessions,
Steal a case of diamonds for a mysterious handler in this European spy-thriller. All in a neatly laid-out and detailed zine with great spot-art. The pronunciation guide was a lovely touch.


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