Play game
The Tomb's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #22 | 3.556 | 3.556 |
| Presentation | #26 | 3.556 | 3.556 |
| Concept | #46 | 3.333 | 3.333 |
| Overall | #49 | 3.139 | 3.139 |
| Enjoyment | #106 | 2.111 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Varedis
Software used
Godot, Aseprite
Use of the limitation
You play a spirit that can possess other enemies and traps to kill the hero who is trying to destroy you
Cookies eaten
2 cakes
Leave a comment
Log in with itch.io to leave a comment.


Comments
Very cool lighting effects and graphics. I was a little unsure of what could be possessed and what couldn't, at first it seemed like anything glowing could be possessed but that was not the case. Cool game!
Whole 4-star rating! The graphics is really nice, gameplay is fun, really got that tension.
Amazing! :D, the graphics are great and I enjoyed it a lot. Some people mention here that they would have preferred a slower pace game, but after losing once I took it personally and managed to beat the game fine! So I did appreciate the little challenge.
I absolutely love the visuals! The game is really fun, and I enjoyed my play session, but it might be a bit too fast-paced for my taste. I would have preferred having a little more time to capture and take control of the traps. Great project overall, though!
I really like the art of the game, concept is nice too. I think i would prefer the game to be a little more slow paced, more relaxed.
Thank you, the original concept was to also have you building the tomb and placing the traps and enemies but it was probably a bit ambitious
That would probably fit more :P. Take a look at my game if you like. A psychological game completily made inside CMD. only 5mbs!!
nice game! the controls are responsive and i like the art, the color combinations are relaxing to the eye, i took a while to get a hang of the gameplay. keep it up!
Thanks for playing and for the review
Fun. On my first try, the hero was stopping and taking breaks for me to move to the next trap. On my second try, after hitting retry because I missed a trap, the hero did not wait and just went immediately. I think this is a bug. Cool game though, I like how you interpreted the control theme.
Thank you for playing. good catch with the bug, I guess I didn't test that last minute change in the logic well enough, I have pushed out a small fix that should fix the restart issue when all traps have been used.
I just tried to recreate the bug, but now the restart button doesn't do anything.
Strange! Every time I press the play button the game freezes for me. May just be a problem on my end.
hmm, that's not great, it's still working fine here and on another machine. I've tweaked a submission setting, maybe give it a try now?