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A jam submission

Time LootView game page

Submitted by Cat_6, Chrislep, g.a.et — 1 day, 13 hours before the deadline
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Time Loot's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#423.0003.000
Presentation#473.1113.111
Concept#543.2223.222
Overall#642.9442.944
Use of the Limitation#992.4442.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Team Members: 3; Chrislep (https://chrislep.itch.io/) - Project Lead, Game Designer & Unity Implementation (Code assisted by AI); g.a.e.-.t (https://gae-t.itch.io/) - 2D & Pixel Artist; Nicolas Molino (@nicolas_molino on Instagram) - Sound Designer & Composer (Note: Game published via our account cat_6)

Software used
Unity 6, Aseprite and the Yamaha DGX-670 for the music and SFX

Use of the limitation
In Time Loot, the player is a thief (stealing koalas and other random items alongside jewels) who tries to collect as much loot as possible in an indeterminate amount of time. I say indeterminate because you have full control over the timer, but involuntarily, you also control the size of the objects. In short, you are your own worst enemy, but at the same time, your own best friend (for example, if you reset the timer to 15 every 5 seconds, the sizes stay perfect, the time never runs out, and you can achieve the highest score possible!).

Cookies eaten
Actually zero.. I was so focused i forgot to eat and sleep, send some!

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Comments

Submitted(+2)

Dude, your concept is really cool. It reminded me of collecting coins in Kindom Two Crowns. The music is amazing, the graphics are 10/10. I'll give you a rating so you can reach the top of the ratings! I hope you'll be kind and appreciate my game too. I really need that! :3 Good luck!
Developer

Ty so much! We are glad you liked the game :D i’ll try your game as soon as possible!

Submitted
Thanks buddy, I really need a rating to get a higher place in the top!
Developer(+1)

Thank you so much, I'm the "artist" and I'm very happy to read this :)

Submitted(+1)

The SFX is nice and I like the art, but its kinda missing that urgency you want in a game like this. You really can just keep going forever. Maybe make the size control thing an item, like rather than typing in your time, you find a +5 item. Or maybe it's a separate minigame to increase time. Those ideas aren't the best, sorry. I just think some kind of resource management of time is necessary. Still, it's fun to put things in the bag and I like the physics interactions. The game is good and it has potential to be even better!

Developer

ty so much for the detailed feedback! I’m glad you liked the SFX, art, and physics. You’re totally right about the lack of urgency, adding resource management or finding items to change the time are great ideas for a future version. Thanks for playing! :

Submitted(+1)

I couldn’t rate the game because it isn’t playable on a 1920x1200px screen; the entire UI is off-screen whether I’m in fullscreen or not.

Developer (1 edit)

Hi! Sorry to hear you couldn’t play it. I will upload a downloadable Windows version as soon as possible! EDIT: Just uploaded, tell me if you need a linux version :)

Submitted(+1)

I like the simple game idea to collect stuff.. But, I didn't really see the theme and limitation somewhere.. D:

Developer

Hi! The theme is that you control time, and the limitation is that by controlling time you work against yourself, making the items bigger or smaller depending on the time you select! :)

Submitted(+1)

Collecting stuff was fun, but I didnt quite understand how to controll time and the size of things like you said

Developer(+1)

Thanks for the feedback! To control time, just click on the timer and enter the number. As for the size, that is determined by the timer. So if you set 100 seconds, the items become huge, if you set 1 second, they become small! :)