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LOCKED IN MOTION's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #47 | 2.412 | 2.412 |
| Presentation | #48 | 2.588 | 2.588 |
| Overall | #51 | 2.412 | 2.412 |
| Enjoyment | #52 | 2.235 | 2.235 |
| Concept | #59 | 2.412 | 2.412 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
just me (DanUA Entertainment)
Software used
Unity3D Engine, Blender
Use of the limitation
The player is LOCKED IN MOTION, because there are different and cruel consequences of standing still
Cookies eaten
didn't count, not that many
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Comments
Forcing enemies into basically traps via the water crossing mechanic is a really neat parkour/platforming way to do combat, I did kind of feel like the isometric perspective made the platforming feel a bit weird? Though that might have just been my expectations versus reality given how the jetpack works. Neat lil entry!
Amogus 💀
The 3D isometric style was very cool, and I really liked exploding to dash. Great work!
Character reminds me of among us lol. I'm a bit confused on how to open doors it seems to happen when I randomly spam jump near them.
thanks for playing. as description clearly says, you have to get rid of all the enemies on the map to enter the next level.
oop ig i missed it lmao mb
I don't understand. I press jump, sometimes enemies don't die, sometimes they die by themself.
Spamming jump and looking at the guy keep spinning is pretty fun. Remind me of doodle jump, and I think it would also be more fun if you are locked in to just keep jumping up into space.