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Akratomate's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #16 | 3.625 | 3.625 |
| Concept | #26 | 3.625 | 3.625 |
| Overall | #32 | 3.312 | 3.312 |
| Presentation | #52 | 3.000 | 3.000 |
| Use of the Limitation | #59 | 3.000 | 3.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Arran Thangamuthu (Programming, Art, SFX, Itch page art), Hamd Waseem (Programming, Art, Title screen art)
Software used
Godot, Aseprite (Arran Thangamuthu), Pixilart (Hamd Waseem), Github to share the code. Blender for rendering player sprite.
Use of the limitation
There is a lack of control in your aim due to the gimmick. Therefore, you are the enemy as you are fighting your own controls, the player being a malfunctioning robot.
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Comments
Fun! I just huddled in the corner and fired wildly, because I realized that those enemies' shooting skills were just as bad as mine, lol. By the seventh wave, no monsters appeared. Is this a bug?
ye I forgot to add the victory screen lol 😭. I’ll update the game soon.
Fun game with an interesting use of the limitation. After I finished wave 7 though, the enemies just stopped spawning. If this is the end of your game and not a bug, consider adding a victory screen.
I’ll add a victory screen soon. Thanks for telling me!
I advise everyone to shoot without stopping and not wait for the scrolling. Once I realized this, the game became much easier to play. The game is great.
Thanks for playing!
Super fun!!! Great idea for the theme and limitation
tysm!
When i realised i can spam shoot the game got to another level xD really cool game, enjoyed playing it!
in testing we thought that too :-D thanks for the review!
Fun game! I enjoyed spamming my turret. I found that the idea of a turret going back and forth as you shoot was a fun way to add challenge as opposed to being your own enemy. I also wished that the art was consistent, but I understand there's only so much you can do in 72 hrs. Other than that, I quite like the idea, and it felt satisfying to finally aim and kill a slime. Nice work :)
Thank for playing! I'm glad you had fun! ╰(*°▽°*)╯
Patch added! Enjoy faster reloads and QoL improvements :-)
FYI I will add a patch soon because the reload speed is too low and one enemy is invincible. It'll be here in abt 1 hr
Fun take on the limitation, I somehow missed that you could move around with WASD (apparently I can't read) and was having a rough time. Once I realised that I had a lot more fun, nice work!
I know there is a leveling system, but having select-able upgrades or something after each wave could be a fun addition too.
Thanks for playing and rating the game! About the upgrades, sadly we ran out of time to implement extra features.