Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Beyond-BitView game page

Submitted by Santiago Salvador — 9 hours, 7 minutes before the deadline
Add to collection

Play game

Beyond-Bit's itch.io page

Results

CriteriaRankScore*Raw Score
Enemy/Boss Design#22.8002.800
NPCs#33.4003.400
Progression System#33.0003.000
Overall#33.0003.000
Dungeon Design#33.0003.000
Polish#42.8002.800
World Design#43.0003.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Coolest part for me was how the graphics seemed to get higher fidelity as the game progresses! Music was good.  Mobile controls worked very well and I liked the lenient autotargeting of the boomerang.  It was a little hard to tell which tiles were solid in the overworld due to the low-detail art style.  Overall decent game!

Submitted(+1)

Great game, I made it to the Legacy Wizard but I couldn’t time my shots well enough to beat him. Still all the other bosses were a lot of fun, cool concept and I loved how the fidelity of the graphics changed as the player’s health changed.

I couldn’t figure out how to use the Bridge, but it’s fine, I don’t think I really encountered a situation where I needed it. The key for it was labeled as “Shift” but that was my attack move.

I loved the minimap and the indicator on it that showed where to go, very cool.

A lot of the NPC dialogue went over my head as I am not super familiar with inside of computers, but the atmosphere was great.

Good job!

Submitted(+1)

Just played the corrected version.  I thoroughly enjoyed it!  A very ambitious project for only 30-days!  I look forward to seeing more of it!

Submitted(+1)

Couldn't figure out how to finish the dungeon; could brute force the gold key but that was as far as I could get.  Shield didn't seem to do anything (though that might be a skill issue).  Magnet did nothing as far as I could tell.  Collision problems with the movable blocks.

Love the lo-fi aesthetic, very "Thomas as Alone".  The setting was very good, love the hints of the story that lies ahead.  Shame you weren't able to get any further in development before the end of the Jam.

Developer

Oh man, so I had to just go ahead and upload if you still care to give it a go. I had accidentally overwritten my progress by editing an old file and saving that to my main, and it just borked my build. I recovered in github, but it's post gamejam. I just had lots going on, my kids and sleep overtook me. But for what it's worth, if you are interested at all, it has some puzzles I designed that should be beatable now. Thanks so much for taking the time to give it a shot. 

Submitted(+1)

Hi! Me and my brother tried your game.  We ran into a couple issues!  Here is our report.

  • In the dungeon to save Geo, we could not figure out how to get through.  Thus we could not make it far enough to give a rating yet.
  • We kept getting stuck on the corner of a moveable block in that Geo dungeon.
  • If you try to leave the Geo dungeon through its entrance, you end up out of bounds in a void.
  • Since the 'exit fullscreen' key and 'open menu' key are the same, we could not open the menu without exiting fullscreen.  After we did this, we could not figure out how to re-enable fullscreen mode!

The game seems fun and promising but we could not make progress in the first dungeon.  Do you have tips to get through?

Developer

Oh man, it was working when I tested. I uploaded an old version by accident. D'oh! Sorry, I have been swamped with both of my kids birthdays and graduation for my kindergartener and  homeschooling. Just crazy times doing dad stuff.  This one was botched but now that summer has hit and all the birthday things are done,  I'll have some more time to clean it up.  

Developer(+1)

SO I uploaded the latest version I got. I figured out what I did, I had VS open and when updating the story, I wrote it in an old version of the file and when I saved it, it overwrote all this progress I made and it just broke my game. I recovered my previous version in github, and i know  I am not in the running by uploading this fixed version post deadline, but for what it's worth you should be able to pass that part now. You can reach the first dragon Yorgle, and get the graphics chip with upgrades you to a 16-but version of the game.  If all is well you should actually be able to reach a horribly balanced final boss and beat it with any chance of luck.  Thanks for playing, and sorry about that horrid mistake I made. I appreciate your playing my game.