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Space Overlord

Conquer galaxies as Space Overlord. Each world is guarded by a fierce female Guardian who fights to defend it. · By Space Overlord

Bug Reports - Help Me Fix Issues! Sticky

A topic by Space Overlord created Feb 18, 2026 Views: 716 Replies: 23
Viewing posts 1 to 7
Developer(+1)

Game is live! If you run into bugs, please report them here.

What to include:

  • What happened (describe the bug)
  • What you were doing / which screen or level
  • Device/browser (mobile/desktop, which one)
  • Any error message or screenshot if possible
  • Or anything else you consider helpful identifying the bug

Thanks a ton - every report helps make it better!

i dont believe the crit chance is being applied i never see a increase in click damage

Developer

Thank you for reporting that! I will have it fix in the next release.

Actually, the third guardian gives additional crit damage and as far as I can tell, it is the only source of crit damage. The default is x1. That means that when you defeated and recruited the second but not the third guardian, the crits do normal damage. Maybe set the default to x2 or x3.

Developer

Yep, it kind of pointless at the moment, I’m planning to add guardian upgrades which in turn boost the crits. I’m not sure if I will have that though, and might actually go with your suggestion instead.

Not sure why but I seem to be unable to progress each guardian's final dialogue. It just jumps back to the first text and then the guardian dies and I cannot recruit her.

Developer (1 edit)

That’s really odd, I can’t think of anything that would cause this behavior. Could you share your browser name and version? A short video of the issue (with a link) would help me see it myself. I won’t be able to work on the game in the coming days, eventual fixes will be two week from now. Meanwhile, you can try playing the game at https://spaceoverlord.io/ and please do let me know if there it works well for you.

(1 edit)

Ok so turns out I am often just clicking and focusing more on the images than the percentage (I can click very fast), resulting in me clicking some more when reaching 100%. This time, I played to about 98% and then advanced slowly to the next scene. This time, it worked. It just seems that when you are clicking too fast when reaching 100%, the game can't handle it and bugs out.

Ironically, the trap set by the third guardian works without bugs. It is just the defeat screen it seems.

Developer

I actually ran into a similar bug in the first version when I was using an auto-clicker to fine-tune progression, which is why I added that “Planet Destroyed” screen in the first place. I’ll look into the issue you found and, as a thank you for the report, I’m going to share some alpha with you!

I’m planning to add achievements soon, along with a “Galaxy Police” feature. They’ll keep an eye out for auto-clickers and “punish” players - maybe by confiscating DP, making them do or watch something, I haven’t quite decided yet! :D I don’t actually mind people cheating, I just think it makes the game funnier. Plus, I even built an official in-game auto-clicker that you can easily upgrade to a decent speed and once fully upgraded - it is really powerful.

Ok now I feel challenged. Time to dig up an old Auto-Clicker I have programmed a couple years ago that is supposed to evade detection by randomizing the click intervals. See if you can beat it. :p

Also, I took a look at the auto-clicker in game and while it seems to work well, I don't see the reason for it existing. You have the on click damage for when you click and when you feel too lazy to click, there is the idle damage. Instead of the auto-clicker, I would suggest just buffing the idle damage because as it stands now, the on click damage completely outclasses the idle damage even if you just click like 2-3 times per second. Or instead of holding down the mouse button, just let the program click a couple times per second on its own on top of the clicks you do as a player or add upgrades to idle damage like there are up to ten stages and for each level, the idle damage gets a multiplier.

Developer

Spot on - buffing idle damage has been the plan from the start! The auto-clicker was actually a great suggestion from Fenec250 that I really wanted to get in there. I’m definitely aware that idle damage feels a bit weak right now, but the goal is for clicking to only take you so far. Later in the game, idle damage will become essential. I haven’t decided exactly when to flip that switch yet, as I’m currently focusing on polishing the gameplay, the art, and adding more guardians and planets.

Having the game click for you is another cool idea! I’m actually considering a mechanic where guardians can be summoned to help you destroy new planets by shooting (auto-clicking) at planets for you. There are some technical challenges with that, so I’m not 100% sure I can pull it off yet, so I’ve moved it to a later development stage to try it out.

Why can you even say no to the guardians? Even if you don't care for that particular guardian, you still get a buff for each guardian recruited. So there isn't really a reason for there to be a no option.

Developer

Yeah, it definitely feels a bit pointless, especially in the later stages. You might not have noticed, but when you choose to recruit a guardian, you don’t actually destroy the planet. Destroying a planet gives you extra DP - it’s a small amount, but it’s super valuable at the start of the game. Plus, you get the added bonus of upsetting the guardian, which I personally really enjoy :D

In here to report another bug. Once you have defeated the third guardian and you are on the Obsidian planet, the passive damage/s is still active but clicks only give 1 damage per click. Is that supposed to happen?

Developer

That’s actually intentional! I limited it to 1 damage per click to prevent infinite DP grinding, which gives me more control over the progression in future releases. I originally planned to set it to 0 damage, but ran into some technical issues, so I settled on 1 damage per click.

The idle damage still does normal damage, though. That's what I meant with it is still active. Is that a bug?

Developer

Yeah, that’s definitely a bug. I’ll have it fixed in the next release!

As with any clicker, I used both RMB and LMB really fast and it glitched out causing it to auto click in a sense. (I think I overwhelmed the coding lol). The only problem with that is you cant increase the amount per click, but after a prestige it does go lower again and then only be able to upgrade to the "per click" number that you started the glitch at. Also I destroy the planets but it never saves or captures the guardians. Still a very fun idle concept!

Developer(+1)

Hi! Sorry for the delayed reply - I somehow completely missed your message.

Thanks for the detailed feedback! I’ll get those bugs fixed ASAP.

About guardians joining your conquest: there’s a dialog that pops up right before you destroy the planet. The guardian offers to join you (or other scenarios) if you choose not to destroy it. Also, destroying planets gives bonus Dark Matter on ascension, which is especially worth it the first time. The bug you ran into is probably making that dialog skip or fly by too fast.

I accidently clicked I am under 18 on the other version and it won’t give me a chance to say I am 18

Developer

Thanks for letting me know! There was indeed an issue, and it’s now fixed on the website. I’m also finishing up a new itch.io version that will be released today.

There's a bug when two particular images on Obsidian Core fail to load. Note; Not sure whether or not this is client side.

Developer

Where are you experiencing this? On spaceoverlord.io or on itch.io?

Either way, I don’t see why this would happen - these are just lightweight assets. The only possible cause I can think of is a slow internet connection.

If you haven’t already, try installing the PWA. While playing, it downloads and stores all the assets locally so you can play offline.