Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Caelumora — v2.24.1

A topic by vhschmidt created 97 days ago Views: 54
Viewing posts 1 to 1
(2 edits)

Caelumora — v2.24.1

  • Added a help tooltip to the Prestige tab’s Passive Milestones panel.
  • It explains milestones unlock at level 110 or 120 in a skill you’ve prestiged.
  • So greyed-out milestones now make sense — level not reached, or skill not prestiged yet.
  • Offline rewards now apply through the same completion engine online play uses.
  • Offline auto-sell, rent, refusals, and assistant bonds verified identical to before, down to the gold.
  • Future action updates now reach offline play automatically.
  • Offline results for rent shortfalls, bone offerings, and faction fights are now locked to exact expected values.
  • Long-run game simulations stay reproducible even with synergy gems equipped.
  • Named seven gem attributes, from Quest Bounty to Vein Double Chance, consistently across game data.
  • Wiki gem pages show proper attribute names; no more raw lowercase keys or stray +0 prefixes.
  • Gem tooltips and the wiki now agree on which gem bonuses are percentages and which are flat.
  • Added exact-outcome checks for offline exploration progress and auto-sell pausing.
  • The Chronicle no longer freezes or hangs on long-running saves.
  • Ore vein strikes stay a quick on-screen heads-up instead of filling your timeline.
  • Long save files are tidied automatically on load; your milestones are all kept.
  • Sidebar alerts track active sieges with progress and time remaining.
  • The Chronicle records each siege as it escalates, resolves, or collapses.
  • Rival factions now take areas from each other, slowly reshaping the map.
  • Areas you own hold your banked presence about four times longer while away.
  • New Watchtower Spire building posts a garrison field report in the operation planner.
  • Diplomatic Favor enchantment now works: more reputation from actions and faction-shop sales.
  • Faction Resonance enchantment now works: amplifies the bonuses your standings grant.
  • Building losses apply offline too, recorded in the Chronicle.
  • Tier-scaled rewards track your skill level bracket: higher levels grant better resources.
  • Milestone progress persists across sessions and counts offline casts.
  • The +3% claimed-area bonus stays as a permanent floor; signatures stack on top.
  • Coastal and Desert signatures are untouched.
  • Lost an area offline? The summary names the taker and the buildings razed or preserved.
  • A siege resolving with no skills running still surfaces the Welcome Back summary.
  • Locked areas stay hidden: no political intel before you explore them.
  • Siege alerts close the World Overview to land on the threatened territory.
  • The World Overview is now a winding trail: area cards connected by a path, like the skill trees.
  • Presence bars show your banked presence as a blue line, in the sidebar and the overview.
  • Locked territories sit at the end of a dashed, unexplored road.

Full patch notes are in-game (Settings → What’s New).

— VHS

Discord