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FAQ Sticky

A topic by gamedevtv created Apr 24, 2026 Views: 1,556 Replies: 19
Viewing posts 1 to 12
Host

Teams & Collaboration

Q: How do I add collaborators? Does everyone need to join the jam? 

A: Yes—everyone on your team needs to officially join the jam on Itch.io. When you create your game submission page, you can add collaborators by inviting them in the project settings. This ensures everyone is properly credited and they get the email to redeem their free course.

Q: How do I find a team? 

A: You can connect with other participants in our Discord, forums, or Facebook group. Many people are looking to collaborate—don’t hesitate to post your skills and interests!

Game Engines & Builds

Q: Do I have to use a specific game engine? 

A: Nope! You can use any engine you like—Unity, Unreal, Godot, or something else entirely.

Q: Do I have to make a web build? 

A: No, but it’s recommended if possible. Web builds (HTML5/WebGL) allow judges and other participants to play your game instantly without downloads, which usually means more plays and feedback. If you are using an engine like Unreal which doesn't have a web build option, a good suggestion is spending some time on your game page, adding videos, images, and descriptions so people are more comfortable downloading a zip file.

Submissions

Q: How do I actually submit my game? 

 A:

  1. Create a project page on Itch.io.
  2. Add screenshots, a description, and your downloadable files or web build. (For image sizing tips to make your page shine, check out this guide). 
  3. Publish your game (this is the most skipped step)!
  4. On the jam page, click Submit your project and select your game.
  5. Verify your game is in the jam by checking your game page → top right corner should show “Submissions to” with our jam listed.

Q: Can I edit my submission after submitting? 

A: Yes! You can update your game page with bug fixes, new builds, or extra screenshots. After the deadline, though, you may only fix bugs—no adding new features.

Theme & Scope

Q: What is the theme? 

A: The theme is a concept that you'd want to apply to your game overall. We will be hosting a live stream on YouTube for the game jam launch where we will announce the theme and brainstorm ideas for games. So if you are struggling, come to the live session!

Q: How should I scope my game? 

A: Keep your scope small: focus on one core mechanic and build a simple, fully playable game within the first few days. Limit content (levels, features, enemies) and avoid adding new ideas after mid-jam. Use the remaining time to polish and finish rather than expand. Don't forget to add some time to create your game page! After the jam is over, you can spend more time updating your game page and making it more presentable.

the page overview of the Jam says `Join over 2 million students `
the FAQ does not specify `who can join`

is this for students only?

Host

This is open to everyone. It's saying that you can join the 2 million students who participate in GameDev.tv things (like courses) and join our game jam.

Submitted

I am looking forward to this game jam, but this is my first time participating in anything like it and I have a few questions before I officially join:

1). I am a one-person Unity team with a student's (aka no) budget and as such rely exclusively on free assets.  All of the research that I have done seems to suggest that I can use the assets for whatever I want (game development related) as long as they were sold under the Unity Asset Store's standard EULA. Is that the case? I just want to confirm with some people who have done this thing before so I don't accidentally wind up facing a lawsuit because I did something wrong.

2). How much prep work is too much prep work? Specifically, can I reuse code from previous projects? For example, I have some character controller code that works really well for third-person shooter style games as well as some code that I use to ensure smooth musical transitions between scenes, and I want to make sure I am not cheating if I were to copy them or other code that I have written before into a game that I publish to this jam.

3). Will submissions this jam be monitored at all for anything like malware or adult content? The official itch.io page says that they screen for malware and there are filters to restrict adult content, but they also say that some things occasionally slip through. I don't think the answer to this question will affect whether or not I will participate in this jam, but it might affect how many other submissions I play as I don't want to accidentally download several viruses onto my computer or have to explain things to my younger brother because what started out seeming like an E or E10 game turned M or 18+ shortly after I gave it to him to play.

Host(-1)

Hey! Welcome in!
1 - every license is different. I know Unity does have a specific license, so just make sure to follow that.
2 - Everyone is different. Don't get stuck with one idea and that doesn't fit the theme so you have to start over. Prep generally. You can reuse code, yes.

3 - Not specifically, but we rely on the community to report pages so we can remove them.

Submitted

Okay, thank you. I am now participant #1,828.

Submitted

I have a question- I want to do something never done before.
Should I create a 360 youtube maze video for the game jam like this

and this

it's allowed? I'm basically mixing these two videos for my game.

Submitted (1 edit)

The rules say that I cannot add to my game beyond minor bug fixes once the game jam ends, but are there any rules about editing my project page after the jam ends but before voting ends? I'm asking because my project is being very difficult when it comes to loading, and I might end up having barely enough time to submit it before the Jam ends. If that ends up being the case and I don't have enough time to make the game page look professional, I would like to be able to make it look a bit better before the voting ends so that it can get a bit more attention.

EDIT: Also, I should be able to release my project as a downloadable build for Windows no matter what, but that would greatly restrict the number of people who would get to play my game, so I would like to avoid that. If I need to, can I release my game as a Windows build in order to prove that I have a game and then later update it to be a WEBGL build so that more people can play it?

Submitted (2 edits)

I'm not trying to be impatient, but I've got less than 2 hours until the jam ends and I am barely any better off than I was yesterday. I have deleted everything that is not actively being used in my project, turned all .wav files into .ogg files, and fed my zip files through every online compressor that I can find with the end result of having one file in my project that is 206.287 Mb and thus too big to be uploaded. If someone can please answer my question so I can know what to do that would be greatly appreciated.

EDIT: I got my question answered in the livestream so there is no longer any sort of deadline, but I would still like to know if there is any more advice for reducing my file size.

Submitted(+1)

May I please have a late submission link, if available. I am really sorry. I thought the submission time was half an hour later than it was.

Submitted

Hi! I’m in a similar situation and unfortunately missed the submission deadline. I already uploaded my game to itch.io. Were you able to get a late submission link? If so, could you tell me how you got it? I’d really appreciate any help. Thank you!

Submitted(+1)

YES Join the discord and go to the jam section at the bottom you will see

Submitted

Thanks a lot!

Submitted(+1)

I don't see anything about it in the description, so I guess previously completed games are accepted? I've gone through and started reviewing some games, and I found some were uploaded many months ago... and have zero to do with the theme. Should that be taken into account when reviewing?

Submitted

Does fixing camera responsiveness count as bug fixing or adding a new feature? I'm wondering because I have gotten multiple complaints about the camera being too unresponsive and I would like to fix it if I am allowed to do so.

Submitted

I have a lot of reviewers who struggle with contrast, text speed etc. I've added some accessibility options/improvements on my github webpage. I also added a comment to my itch page to point them to the newer build if needed.

Would it be alright to update my submission with these features? 

Submitted

How does the submission feed work? I've updated my submitted game, but I don't see it in the feed. Is this normal?

Submitted(+1)

Will the free course information be sent out soon? Asking because the main page says emails should be sent around June 1st and so far nobody in my team has received an email, just want to make sure we aren't missing anything.

Submitted

If I haven't received an email by now, does that mean I have been disqualified?

Submitted

oh weird we didn't get an email either. did they even send them out?