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Pyro - Pixel Art Character

A topic by CappaZ created Jun 14, 2026 Views: 68
Viewing posts 1 to 1

  • Idle — resting pose, 8 directions
  • Breathe — idle breathing (front), 7 frames
  • Run — 8 directions, 5–10 frames each
  • Cast Fireball — 4 directions (N/S/E/W), 6 frames each
  • Run with Fireball in hand — 4 directions, 6–9 frames each
  • Fireball projectile VFX — travel (10 frames) + impact + shadow, 4 directions FOR FREE!


  • Canvas: 64×64 px per character frame (fireball VFX 32×32 px)
  • Character footprint: ~21×31 px
  • Format: horizontal sprite sheets (.png)


Use in any personal or commercial game project.
You MAY modify and adapt the assets to fit your game.
You MAY NOT resell or redistribute the assets AS A GAME ASSET PACK.
No NFTs / blockchain use.
Credit is appreciated but not required.

Found a bug or need another animation? Reach out:
• Email: caputom823@gmail.com

https://cappaz.itch.io/pyro