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Silhouette Infiltrator's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Code | #3 | 4.000 | 4.000 |
| Graphics | #3 | 4.000 | 4.000 |
| Overall | #4 | 3.333 | 3.333 |
| Gameplay | #4 | 3.000 | 3.000 |
| Audio | #4 | 3.333 | 3.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice gameplay! My first impression is that the walking animation on the player sprite is incredibly smooth and well done! Props for that! I could see this being a very fun crawler game if it was continued with more level themes and enemy types.
Really striking visual style and the animation was really nice.
Music seemed to be really quiet on my machine, but that might just be my machine being weird.
It took me a while to realise I had to click directly on the enemy rather than on any direction which would take the beam through the enemy, but overall I think it's a really nice project!
Thank you! Theoretically it should work without clicking directly on the enemy, but there’s been a slight fuzzing of directions because I wanted the beam to start further up from the actual position of the player (which is at the sprite’s feet), but making that purely visual would have the beam pass away from the cursor which looked wrong, so at the end I changed the direction which makes it a bit unpredictable. I should revisit that whole shooting logic again now that the deadline is not pressing any more.
new build, fixing the “shoot through walls bug”: http://nuclear.mutantstargoat.com/sw/games/infiltrator/releases/gamefix1.exe
This looks like a nice engine for a good fun game if there were more levels and enemies wouldn't shoot you through walls (which as I read here probably a bug). I like the sprite work much.
indeed, it was a trivial bug, and I fixed it today. Here’s the fixed binary if you want it: http://nuclear.mutantstargoat.com/sw/games/infiltrator/releases/gamefix1.exe
It is conceptually interesting, having to aim at enemies while in a good position to shoot them. Perhaps a complete version of this would also feature other useful mechanisms, such as items, weapons that do ricochet, a looking glass to see further ahead, … So many ideas. :)
The hit detection logic was a bit wonky, as I’ve had not only many incidents in which the enemies could shoot me through walls, but I also had a case of the player failing to hit the enemy even when the hit ray went right through it.
Controls handled nicely, and the game was definitely a challenge, though it seemed odd that the enemies could sometimes shoot me through walls that I couldn't shoot through. A full game like this, with objectives and pickups, would be great!
Thank you, I had a lot more planned, but time makes fools of us all in the end :)
The shooting through wall thing took me by surprise, because it didn’t happen in the GNU/Linux build, so I haven’t noticed it until the end, and I didn’t have time to track down the bug, but it’s at the top of my list to find and fix after the jam. I hope I can keep up the motivation to keep working at it for a little while more, flesh it out a bit and fix the worst bugs…