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Carina's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1 | 4.545 | 4.545 |
| Sound | #1 | 3.636 | 3.636 |
| Overall | #2 | 3.773 | 3.773 |
| Prettyness | #2 | 3.909 | 3.909 |
| Fun | #5 | 3.273 | 3.273 |
| Polish | #5 | 3.545 | 3.545 |
| Theme adherence | #11 | 3.727 | 3.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Does your jam fully adhere to ALL of the rules?
Yes
How does your jam fit the theme?
It's a game that takes place in space, about fixing up a corrupted positron accumulator :)
Anything extra you would like us to know?
This jam gave me the motivation and direction to polish and finish this project, thanks!
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Comments
It was really difficult to figure out how to use the muons properly at the start, but it was really fun after I got the hang of it. I'd suggest making a better tutorial, but other than that, the story and music are great, and the idea as a whole is pretty good.
I must say this may well be one of the most frustrating and/or unsatisfying games I have ever played in my life. Not sure I would even classify it as a puzzle game tbh. As far as I know, there really isn't any way to "figure out" how the levels work other than to gain a precise and intuitive understanding of how exactly the game's physics work. Until that happens, it really isn't much more than trial and error aka placing Muons in random spots and seeing what happens. What this game desperately needs more than anything is some sort of indicator of how the blip will fly, kinda like the slingshot in Angry Birds - Literally any sort of UX work because at this point, It really does feel impossible to figure out. This kinda starts even on the level select screen where it isn't obvious which one to even begin with.
Now all that said, the Idea is pretty cool and the game is presented quite well. Nice graphics, sounds and all that. I want to like it but the way the sole mechanic is implemented, I can't really keep going.
I started enjoying this game after experimenting for a while, although I still only half know what to do, and I'm not sure how you loop around the tighter corners. The graphics and sound are good, and the short story section at the start is a nice addition. Great job.
Pretty cool puzzle mechanic, although I couldn't get the hang of it and it took me a while to figure out what muons do.. it looks really cool tho and I can see myself enjoying the puzzles if I manage to figure out how the mechanic works properly. Maybe a more in dept tutorial or a smaller difficulty curve could help.