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A Low Poly Dungeon Game's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #2 | 4.071 | 4.071 |
| Graphics | #3 | 4.214 | 4.214 |
| Fun | #4 | 3.714 | 3.714 |
| AI Usage | #7 | 4.071 | 4.071 |
| Theme | #11 | 3.286 | 3.286 |
| Audio | #13 | 3.214 | 3.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
AI Tools Used
Claude Code, Elevenlabs, Suno
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Comments
This feels like a single player old Wizardry game along with basic original Wolfenstein level stuff. And I'm definitely here for it even if my skill at such things is blah. It's nice and slower than PvP doom though for my personality type which likes having not too fast a pace.
Gave this high marks, and yourself an itch follow.
If you like the thing(s) on my page(s), consider doing the same.
Cheers!
--D
main website:
https://exedexes1.com/
Great game! Bit uncomfy to play with just a mousepad tho. But it feels like the most finished game of the Jam so far.
Was super cool! The random dungeon generation seemed to work pretty well which is cool for replay ability. Made it to the boss but died.
Super cool concept! More fire balls please and maybe some lightning spells lol
Really good game <3 One thing that I found - when you want to change in settings some control movements you can't go back to the menu :/ other than that - I really do like it :)))))
Thanks for the comment! Should be fixed now.
Love the look and feel of the game, and the skeletons being smart enough to open doors definitely scared the crap out of me the first time!
One possible improvement: I find the combat a bit difficult (maybe not enough feedback to know whether I'm actually hitting the skeleton or how many times I need to hit it; also the right-click parry option timing must be super strict or I'm just really newbie).
I made it a bit easier, added health bars above the skeletons, and set the default difficulty to easy. Thanks for your comment!
Much better! The health bars gave me enough context so I knew to use hit-and-run strategy when my health bar is low. I also learned to parry and was able to take on 3 skeletons at a time by running, parrying, and striking back. I made it to the boss on my 2nd try but sadly wasn't able to defeat him. I think I should've saved up my fireballs for the boss. I'll have to try again later, but looking forward to future updates on this! :)
I dig the aesthetic a lot. Default mouse sensitivity is quite low, may want to tweak. Likewise the dagger seems a bit short where I wasn't able to hit any enemies so I kept dying in the first room; but I think it could be really nice!
I increased the default mouse sensitivity and made it easier to hit enemies with the sword. Thanks!