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Call for Playtesters — SketchBrawl v0.2.0-alpha

A topic by alpapa created 88 days ago Views: 22
Viewing posts 1 to 1
Developer

Hey everyone,

SketchBrawl is a hand-drawn tactical auto-battler where you draft units, build a roster, and watch your army fight. Think chess meets auto-chess, with sketchy pixel art and six wildly different factions.

I just pushed v0.2.0-alpha and I'm looking for people to actually play it and tell me what feels broken, unfun, or confusing.

What's new in this build:

  • Faction select redesign — full-screen with faction art backgrounds
  • 3/6/9 unit promotion system (stack identical units to level them up)
  • Biome backgrounds for each battlefield
  • Arena AI opponents with distinct profiles
  • Loading screen + preloaded assets (less flickering)

What I want feedback on:

  • Does the faction select feel clear? Do you understand what you're picking?
  • Do the promotion rules (3→Tier 2, 6→Tier 3, 9→Legendary) make sense in play?
  • Which faction felt most fun / most broken?
  • Anything that confused you in the first 2 minutes?