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LFS [Programmers, UI Devs, Audio Leads] [Rev-Share] FR4CTUR Studio Building Core Team for 3D Fighting Game

A topic by fr4cturstudio created 97 days ago Views: 543 Replies: 11
Viewing posts 1 to 5

Hi everyone, 

I am the lead developer and founder of FR4CTUR Studio. We are currently kicking off production on an ambitious 3D fighting game called "Fracturum: The War For All Planes". The game features multi-planar dark fantasy/sci-fi lore, an intense combat engine, and a planned 16-character roster. 

Unlike many early concept projects, our creative and narrative foundation is already completely locked down:

* Narrative Framework: A complete Version 1.0 story mode script is fully written spanning 7 chapters.

* Voice Acting: We have an organized, active cast of volunteer voice actors currently recording gameplay battle audio and dialogue. 

### 🚀 Our Strategy: The Chapter 1 Vertical Slice

We understand that a 16-character fighting game is a massive undertaking for a revenue-share project. Because of this, we are executing a highly structured, short-term milestone sprint. 

Instead of asking you to commit to a multi-year project upfront, we are building a core development team to ship our first complete Chapter 1 gameplay vertical slice (featuring our character Voltex fighting a Shadow Demon Guard). This will let us stress-test our production pipeline, sync our assets, and build studio chemistry before moving to the full commercial build.

### 🎨 Open Core Roles Needed:

We are looking for dedicated long-term partners who want to build a studio from the ground up. We are currently recruiting for:

1. Gameplay / Systems Programmer: To help build out the core physics, character combat states, hitboxes, and input handling.

2. UI / UX Developer: To design and implement the menus, screen navigation layouts, hud systems, and UI panel flows.

3. Tech Audio Lead / Sound Programmer: To manage the implementation, pacing, and precise syncing of our voice lines, sound effects, and battle grunts with the gameplay actions.

4. 3D Animator / Rigger: To bring the combat movesets, choreography, and short narrative scenes to life.

### 🤝 The Deal & Profit Sharing

This is a Revenue Share / Deferred Payment partnership. We will establish formal legal agreements offering a fair, significant equity/revenue percentage of all net profits generated from our commercial release on Steam, the Epic Games Store, and future funding avenues. 

You can verify our studio's initialized digital infrastructure and branding at our official domain: https://www.fr4ctur.com. 

If you are a developer, designer, or technical artist who wants to jump into a highly organized project that already has its scripts and voice cast moving, reply to this topic or send a direct message (DM) with your experience/portfolio! Let's build FR4CTUR Studio together.

Hello there! I am a fresh graduate with extensive gameplay/systems programming ranging from academic and non-academic projects. You can take a look at my Portfolio, and either message me here or email me at parsahp2002@gmail.com if you'd like to discuss with me further 

Sorry for late replies
I checked out your portfolio and I'm interested in bringing you on as gameplay programmer for FRACTURUM. Can we chat more about the project on discord?
My discord : fr4cturstudio

Just sent you a discord friend request

Hey! I'm a sound designer with a Bachelor's degree in Sound Design, and a strong background in indie animation. I still have work on a few video game projects, such as the indie game Nebelmer on which I composed the entire soundtrack. I have worked a few times on Wwise, but I can easily learn and adapt. I would love to continue my career in the video game industry! Here's my Portfolio
Thank you! :)

Hey! Thanks for reaching out — I checked out your portfolio and your work on Nebelmer is impressive. I'm building FRACTURUM, an original cinematic fighting game, and I'm looking for a composer to handle the full musical score — character themes, stage music, cutscenes, and finisher sequences (around 50 short tracks total).

This is a rev-share project, so no upfront payment, but you'll be credited in the game and receive a percentage of all future revenue. Would you be interested in discussing further?

Hey!
Thanks so much,I really appreciate your thoughts on my work on Nebelmer!

I'm interested, but I'd like to discuss it a bit more first and get some more information about the game itself and the universe, if possible :)
You can contact me on Discord: malox_

Hi! I’m Nikko, an elementary teacher by day and a passionate voice actor by heart. I’ve spent my life performing, storytelling, and bringing characters to life, and I’d love to help add personality to your game. You can listen to my demos and view my profile here: 

https://drive.google.com/file/d/1vLwGdlVgdwuSQwI28_eollNhDTBykxOk/view?usp=shari...

Feel free to email me at nikkosunshine@live.com if you’d like to collaborate!

Sorry for late replies
I checked out your profile and I'm interested in bringing you for FRACTURUM. Can we chat more about the project on discord?
My discord : fr4cturstudio

Hi! I can help with the programming and UI/UX.

My portfolio: https://kangnianhe.link/

Feel free to message me or email me at kangnian.he@gmail.com :)

Sorry for late replies
I checked out your portfolio and I'm interested in bringing you on as gameplay programmer and UI programmer for FRACTURUM. Can we chat more about the project on discord?
My discord : fr4cturstudio

Sure thing, added you on discord.

My discord ID is private_pandery