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A jam submission

I CAST SUSHIView game page

Submitted by leftuppercut — 56 minutes, 34 seconds before the deadline
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I CAST SUSHI's itch.io page

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Comments

(+1)

The game is fun once I figured out the loop, but I was a bit confused on the pattern. I think the game would benefit from the kids thinking about what sort of food they want? Perhaps the kids want 3 pieces specifically, and once you place the three, you get a new order and the pieces come back. I think the game will benefit from UI guidance to what the player needs to do; it doesn't need to be some "Simon Says" game, but it can help build a problem-solving game.

I like the pixel art of the sushi, it looks good.

Submitted(+1)

This is a fun little game. It's giving wordle vibes in a very unique way, which is really cool. I do wish there was something that hinted towards the order, or maybe once you get a sushi it stays, but that kinda goes against the idea behind the main game loop. Other then that though I'm fucking w it. The pixel art all looks really nice, and the game runs smoothly, and what else can u really ask for with only a week. Good job 

Submitted

The good

  • I think that the movement for the sushi is pretty satisfying 
  • the UI is pretty solid, its obvious that it's going onto a menu of the sorts

The bad

  • The gameplay is a bit anti climactic, I think that it can be frustrating when you mess up one of the choices, but it's not punishing enough that it's completely demoralizing but regardless, I just think the game needs something more to keep that tension up! 
  • There could also be sound added and sound effects
  • There are no title/pause screens, which means that you're just dropped into gameplay which is kinda jarring.

I'm going to be honest... I have no idea what I'm supposed to be doing. I managed to figure out that I'm supposed to find the pattern, but I don't really understand why or for what purpose. I think it might be a bit clearer if instead of a complete sushi piece already being there, there was some sort of indicator up top to show what you're trying to make, and the ingredients on their own to choose in order. I love the art though, and I think it could be a cool idea (if I'm understanding the concept correctly), just needs a bit more clarity.

Submitted

I don't think you game is entirely playable and its a bit frustrating. Just "figuring out the recipe" is not good gameplay. You don't have any UI to guide you or something that shows what each people want. Also when you mess up a recipe, you have to wait for the entirety of the sushi to do a spin around and that can get very boring very quickly, mostly beause you are quite literally just guessing.

I really liked the sushi art tho and I like the concept but maybe think of a game like Overcooked in which they still show you the recipe even if its just like a burger and everyone in the world knows how to make a burger. I think main thing is to not make your player guess. That is not fun.

(+1)

the game is functional and looks quite good

would have been nice if there was some way to deduce what the pattern is without just guessing

it is quite interesting that you randomized the order every time so there is some level of replayability

passing over empty squares takes too long especially when there is only 1 or 2 left, finding some way to skip empty spots or reduce spot count every time you grab a sushi would have made a smoother flow