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Blight Knight's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #1 | 4.830 | 4.830 |
| Gameplay | #2 | 4.404 | 4.404 |
| Overall | #4 | 4.399 | 4.399 |
| NES Feel | #14 | 4.255 | 4.255 |
| Audio | #15 | 4.106 | 4.106 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The astonishing artistic expression! This game is simply amazing, mate!
This is a goated entry love the art, music, and the combat is really fun The intro was a nice touch too and the map between stages showing where you are is a nice detail. Great work.
VOD here: https://www.twitch.tv/videos/2801841931
At 17:20 I got stuck. No death, no damage to mob, no progression.
It may just be the lose condition as my health was pretty low. People complain about my lose condition, but at least I have something rather than the lock up / lock in I experienced here. It’s a minor complaint, maybe a bug, but I was ready to stop by then.
I like vertical scrollers anyway but the graphics were really appealing. Cool music, didn’t get old.
Thanks so much for playing on stream and for providing a link to your VOD :) Also I love how fast you were mashing the attack button - definitely not the intented strategy but seems to have worked quite well!
I'm sorry you got stuck. Annoyingly that was a bug that applied to the blue skeletons in the first level too, which I'd fixed, but forgot to fully test and apply the same logic to the red guys in the last level. You were so close to the final boss too!
Graphically beautiful. Love the atmosphere and setting of the game. Great job.
I really liked the approach of forward scrolling In an adventure context rather than another racing game. The big sprites although probably not achievable on the actual Nes don't detract from that classic nes feeling gameplay. very cool, enjoyed the whole thing
I didn't know there WERE forward scrolling games! Very unique! Nailed the NES feel, love everything abt it!
Wow, this game is so amazing! It's almost too good for NES :D I love the uniqueness of the forward scrolling action and things coming up over the horizon. Really great graphics and gameplay with attacking and timing blocks. You also did a great job of building the tutorial into the beginning stage.
Really awesome entry,loved the visual style, music was banging and the gameplay was solid!
This was so much fun, holy crap.
Probably my favourite game of the entire jam (at least of the ones I've tried so far)
Graphically it looks phenomenal, and the cutscenes are really well made.
Might not be 100% doable on NES due to how the scrolling works combined with the sprite sizes, but outside of that it's a visual joy, I adored the cave level visuals especially with the top and bottom parts scrolling adding such a great illusion of depth.
The gameplay was so fun, action packed and the perfect difficulty for me. (I'll leave blight mode to the more hardcore peeps, base challenge was juuust right~) I like how you don't need to parry anything aside from the final boss (which is extremely well telegraphed so not a problem) as getting the timing right for those rarely feels worth the risk/time investment for me in most games. I'll stick to my sword and board swinging and dodging, and the game fully allows for that playstyle.
Checkpoints were well placed, and the crowd control magic felt very impactful and powerful...even if I forgot to use it aside from like... twice lol.
I really enjoyed the bat fight, kept me on edge the entire time, despite being able to do it hitless my second attempt. Certainly felt like it made me work for it though!
Took a bit to realise what the final boss' gimmick was, but once I did he was an absolute joy to fight. What a great sending off for the game.
Felt like a fully realised experience, great work <3
Thank you for playing and for providing so much feedback. Much appreciated :)
I completely agree the NES would probably flicker like crazy from all the huge sprites and depth sorting going on!
I'm really glad you liked the bat cave level, that was one of my favourites too and I had planned a second cave-themed level but it got cut towards the end as the enemies I'd designed for it weren't properly fleshed out.
Thank you for your comments on the difficulty too! Really helpful :)
This is crazy, I love it
i had alot of fun playing this game :) from good art to fun gameplay, it was really cool especially with the unique fun 3d effect! like some said the dash felt too op lmao, once i noticed that i can just do a dash attack the whole time and be able to hit enemies easily while getting hit less, it felt like an exploit for sure, plus i found out i can also position myself in a way by leaving enough distance so i can hit the enemy while the enemy can't do anything (in other words make the attack range just a bit smaller, not too small so you don't keep getting hit just trying to hit the enemy, but just more balanced) the music is nice but could be even better if you try to improve it even more, also i didn't get some of the boss's/enemy mechanics such as me thinking i can parry the blue skeleton's projectiles but it turned out to be unblockable and me thinking i can also parry the bat's projectile back to hit to damage him, but those aren't really big of a problem, other than that the game looks pretty nes and managed to beat it, and ngl i wanted to play even more of this lol, but yeah excellent job nonetheless
also if you have some free time maybe you can check out my game and drop some feedback there? i'd appreciate it :)
Thank you so much for the feedback.
I figured some players would use the limited enemy attack range to their advantage. I noticed that a bit too late so didn't get around to updating the hitboxes or balancing properly.
There was at one point an NPC who told you that projectiles can't be blocked or parried but he was replaced with a sign that just told you how to dodge... and I absolutely had the idea to allow the player to parry projectiles with an upgraded shield but that feature didn't make it into the game either :) Nice that you mentioned that though!
Thanks for playing and glad to hear you wanted to play more!
np lol,yeah it's unfortunate to hear that some cool stuff were scraped, i hope you do update it to include all the improved and cooler stuff, with the fixes and stuff the game would be alot nicer for sure, but good job you did really well nonetheless
Outstanding graphics! I really liked the 3D effect while moving forward, the shadows on the ground, and the animated foreground elements that add depth to the scene. The music fits perfectly and has a great NES feel. My only suggestion would be to balance the dash a bit more, since the invulnerability frames make it very powerful. A stamina or fatigue bar could have been a good way to prevent unlimited dash spamming. Overall, a great game with excellent visuals and atmosphere ! :)
Thank you very much!
I agree the dodge roll/dash attack are a bit too powerful. I should have shortened the invincibility window to make it more challenging. I did play around with a stamina bar at the beginning but I didn't get very far with implementing it properly :D
This was an amazing ride! I loved the art the and the execution here was so good. I hadn't heard of 3D World Runner before, and it was really cool to check it out after you'd mentioned below. I wasn't able to finish, but I'm planning to come back after playing a few more to see if I can make it to the end. Thanks for making and sharing your game!
The pixel art is really unbelievable! Fighting feels great and getting hit was never unfair. This is 100% how NES games would feel if there were fewer hardware limitations, it is very impressive how you captured the vibe. Congratulations :)
Some nitpicks: in the cutscene, the text is centered and that makes it hard to read while words are moving. I would also have liked shorter levels because it is a game jam entry and I want to see everything + have time to check other entries (just my taste)!
Looking forward to seeing what you will do next :)
Thank you for the feedback :)
I hadn't even clocked that the text was centered! I did rush the intro and ending scenes so they're not as polished as I'd have liked. Completely agree the text should be left aligned instead.
I was worried the game was too short so it's really useful to get an idea of people's preffered play time. Thanks for playing and for taking the time to comment.
Very inspiring game !
Can nearly be ported on NES as is.
I think this is my preferred of this JAM.
What a game! Gameplay is very well-designed and art is pretty NES-like.
This is relly fun an unique! And gameplay is so smooth, i want more of this! :D
This is very impressive. Visually with the scrolling "3-D" effect, the gritty graphics, and the animations. The audio is very well crafted with good music, and the game feels really good to play. Really feels like it belongs on an NES too. Including blight mode was a really cool addition for those who couldn't get enough of the game. Outstanding work!
I ended up beating the blight mode, so I'm happy you added it. It was super fun! The music is great and I like the strong sound effects and overall very well rendered sturdiness of the hits. Thanks for sharing!
Thank you so much. It's awesome that you beat blight mode - well done!
I really like the fake 3D effect it is really cool looking. The polish was very great to see. I liked the dodging mechanic and the diverse range of enemies. Overall great entry!