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A jam submission

BlindspotView game page

Parry your way through old Konrattei
Submitted by Grafond — 4 hours, 15 minutes before the deadline
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Blindspot's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#613.1403.357
Audio#652.9403.143
Overall#752.8403.036
Gameplay#762.7392.929
NES Feel#802.5392.714

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

love the unique combat, even tho i can't get a hang of it. Art is awesomesauce and the NES feel is nailed!

Submitted

Definitely unique, I love the concept of a sekiro-style fighter in NES-feel. The only recommendation I would give is that it should be abundantly clear when you should parry. Overall, cool gameplay loop.

Developer

Yeah, I think you're right. Thanks for the feedback!

Submitted

Great and unique gameplay! Definitely needs balancing though. Enemy attacks are too fast, blocking locking the player is making it even more difficult. Beat boss 1 without blocking, only with hit and runs, couldn't even hit boss 2 properly. Need to block for that apparently but cannot. Well done!

Developer

Yeah, now that a few people playtested I can confirm that the game is way to hard because the tutorial kinda sucks... thank you so much for playing and rating!

Submitted

What a cool movement and parry system! I wish I could say I got further in it, but I had a lot of trouble reacting to the axe enemy fast enough. I think the way he telegraphs his attacks is a bit hard to pick up on quick enough to react to them accordingly, so I would recommend either adjusting his attack speed or wind-up animation to give players more of a chance to parry. Overall though a very cool concept and I think it has a lot of potential!

Developer

True, the game doesn't really teach it's mechanics, like at all... Thanks for the kind words, though!

Submitted (1 edit)

has some serious potential  with the unique movement system!!! it needs soem tuning though cus i could really not get the rhythm from how fast everything was. it needs a lot more telegraphing i think to know which way i should dodge/parry and i died so fast!!

i'm certainly hooked by the concept, though! and i really liked the art direction!

Submitted

I _really_ like that white on black art style. I think I might have to keep that in mind for a future game!

Submitted

I really like the style, audio and design! It took me a bit to understand that I needed to block left and right for the early attacks, but once I did, boss 1 was easy.  Boss 2 on the other hand, too hard for me I'm afraid.  Was a fun challenge though!