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A jam submission

The Goblin's Very, Very Important QuestView game page

Submitted by Krowby — 6 hours, 20 minutes before the deadline
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The Goblin's Very, Very Important Quest's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#53.2503.250
Humor#73.0003.000
Polish#93.2003.200
Overall#113.0003.000
Music/Audio#142.8502.850
Theme#182.7002.700

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Number of Team Members
2

Was Generative AI used for Art/Music?

No

No AI was used (not including AI code)

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Comments

Submitted

Really liked the minigames and ending, nothing very unexpected though.

Submitted

Really liked the minigames and ending, nothing very unexpected though.

This is probably my favorite game from this jam so far. I enjoyed the gameplay, and I thought the music was really good!

Submitted

I didn't notice anything unexcepted, but an interesting juicy game. Wish there was more sound effects or different music for different areas.

Submitted

The game is Very Very Fun but it doesn't do the theme any justice.

Just a lil exploid.

Submitted

Fun! The puzzles weren't very complicated but I found them engaging. Very charming world. 

Submitted

Fun! The puzzles weren't very complicated but I found them engaging. Very charming world. 

Submitted

This is a great little game. I really enjoyed how simple but engaging the puzzles were and the world map was a really cool idea. Rather than just having some puzzles. It was nice to walk around the map. Also the little mini games were a nice touch.

I found the lava gathering to be pretty difficult. I wonder if there is some polish to be done there. Felt a little RNG dependent but maybe I'm just skill issue. 

Submitted

This is a great little game. I really enjoyed how simple but engaging the puzzles were and the world map was a really cool idea. Rather than just having some puzzles. It was nice to walk around the map. Also the little mini games were a nice touch.

I found the lava gathering to be pretty difficult. I wonder if there is some polish to be done there. Felt a little RNG dependent but maybe I'm just skill issue. 

Submitted

Fun game! The whole time I was wondering when the theme would kick in until the ending moment. Very clever. A relate to this goblin very much.

The puzzles weren't challenging and were a little time consuming, but I don't think this is trying to be a super in-depth and intriguing sokubon. It's just dumb fun as a goblin.

The minigames where you're  collecting the relics were a highlight of the game. It's impressive how each one was unique. The lacking point was definitely the sokubon gameplay. Though you did a lot to polish it, it needed some more interesting level design and mechanical hooks. If you acknowledged the sokubon was building towards the relic segments, I think you could've found a design solution for the sokubon gameplay to be repeatable (easy to impliment) and act as a baseline of entertainment in the game.

Good work. I hope goblin got to hang at the function.