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A jam submission

CounterCastView game page

Submitted by frostven, sabre230 (@sabre230) — 17 hours, 47 minutes before the deadline
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CounterCast's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1623.4644.000
Audio#1982.6943.111
Art#2122.9833.444
Overall#2542.4382.815
Polish#2921.9252.222
Limitation#2981.7322.000
Gameplay#2991.8282.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I won first try! .. totally randomly though 👀I found the explanation in the comments below, and I appreciate that you didnt spoiled it in game nor in the description game because it is a fun puzzle to solve. But I wonder if a liiiiiittle bit more of guidance wouldn't have been welcome...? I mean, we have to figure out by ourself a looooot of thing: that the dices are the enemies's (I thought it was ours),  that we are meant to counter them, and not only that, but we don't have to react, but predict. I think, to me, what would've helped to fully enjoy your puzzle, would've been that you made sure that I had the basic understanding of the set up ("the dices are enemy spells, your spells are bottom right" (because as dumb as it sounds, until the end I thought thouse dices where the result of my spellcasting and that I had to figure out which spells spawned which dice)), and a bit more of visual cues to immediately understand what interaction had effect or not (like a "miss!"/"failed!" when we didnt choose the right spell, to tell us "the game registered your input, but it's not the good one"), or when a turns end to tell us that there are in fact multiple turns (since the enemies arent directly attacking us, that is not as obvious as it may seem that new dice roll = new turn)


also, since your game as such little font you might be interested to know that you can allow full screen on the itch edit game page!

Anyway, fun set up, interesting idea, dope music! GG!

Submitted(+1)

SUCH  a fun concept, and Chuck is such a fun character. Music is great! Well done!

Submitted(+1)

Fun game!! I liked the art and it was fun to battle the coconuts! I struggled a bit to figure out the combat and controls but got there in the end and was victorious!

Submitted(+2)

Art is good! The game is really tiny in the browser so I could see the spell book well.

Developer

Information about the controls:

Click the treasure chest to start. 

The six buttons on the spell book correspond to the numbers 1-6 (from left to right, top to bottom). The enemies are rolling six-sided dice.

You’ll select the number that you think the enemies will roll on their next turn. If you guess correctly, the enemy will take damage and give you some mana back. You win if you have some mana left over when all the enemies are defeated. 


We did it this way because the limitation introduced in the rules of the game jam are for a narrative game, but our game is not narratively driven. We decided to make figuring out the controls a little bit of a puzzle so that the requirement was met. 🙂

Sadly I could not play because I couldn't figure out the controls.  The art looks nice and the music fits the theme though.

Developer

Click the treasure chest to start.

The six buttons on the spell book correspond to the numbers 1-6 (from left to right, top to bottom).

Submitted

I feel like there was potential here but I found the game play confusing. Is there some sort of puzzle to how the symbols correspond with the gray squares that you click?

Developer

You’ll select the number that you think the enemies will roll on their next turn. If you guess correctly, the enemy will take damage and give you some mana back. You win if you have some mana left over when all the enemies are defeated.

(+1)

DOPE