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A jam submission

HATCHI NIGHTView game page

A FNaF-inspired horror experience
Submitted by Hatchi Dev — 11 days, 4 hours before the deadline
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HATCHI NIGHT's itch.io page

Results

CriteriaRankScore*Raw Score
Horror#112.6002.600
Gameplay#132.6002.600
Theme#142.4002.400
Overall#162.4332.433
Story#161.8001.800
Presentation#162.8002.800
Creativity#172.4002.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you implement the Theme: Death Game in your game?
It’s FNaF-inspired. You were hired to work a dangerous shift. Avoid hatchi, otherwise you die.

Did you implement any of the Bonus Challenges, and if so, which ones?
I implemented the game master challenge. After finishing Hatchi night 1, the phone guy will tell us what to do on Hatchi night 2 which is currently in development.

Does your game contain AI-generated assets?

No

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Comments

Submitted

Definitely did not have a three-second window. Need a way to know what camera you are on. The game overall seems pretty bare. The SFX isn't too shabby. The camera button should be more clearly labelled as such.

4/10, it's a game!

Submitted

I did finish this game. The art style being what looks like low-detail hand-made environments in MS paint is unique and interesting, but it may be overcooked; any text on screen, if there was any, becomes nearly illegible due to it. The music loop was really good, and added a great, creepy ambience to the environment.

Hatchi is a FNAF clone that doesn't take itself seriously whatsoever, which is fine, but FNAF has mechanics that keep you engaged and scared, there is actual gameplay. Hatchi is a png image of someone, perhaps the dev or a friend of the dev, that randomly moves around the map and will sometimes "jumpscare" you in your room. But since it's just a picture of some kid, it's not scary, it's just silly. That makes it impossible for anyone who doesn't know the dev personally to enjoy that.

It took me longer than it should have to realize the rectangle near the bottom center was for the cameras, a label might help, but then I got to see more nice MS paint hallways and rooms to watch Hatchi's movements. But it became apparent very quickly that there's no incentive to do this at all. There's not even any reason to look around your own room, you just keep the mouse on the button and wait for Hatchi to appear and then mash the button. You do that for like 20 long minutes and then it's over, thankfully I did not have to play night 2.

Because Hatchi's movements are random, it also meant that the phone guy character at the start would often get interrupted as he tried to explain the game, that is if he could be heard over the music. But his voice and dialogue were decent and added to the atmosphere, at least. The visuals are interesting, albeit leaning too hard on the low-detail aspect; the music is good. But the lack of any gameplay or mechanics, the lack of any scare factor, the disregard for any theme - it all combines to be a bit lazy and not fun. 10/10

Submitted

This game was fun, the loud jump scares actually got me and the arts type(despite looking Ms paint ) has a unique charm, this was a fun experience tho



Ps. I'd appreciate it if you could rate my game too!

Submitted

LOL It was more funny than scary tbh, the first call on the first night is funny and I liked it but I died instantly after checking the cams lol

Developer

thank you for your comment! I did laugh while making this it’s kinda goofy. I’ll try to fix the bug once the jam is over