Pixel Fracture is a roguelike brick-breaker with a horizontal playfield, 76 cards across 6 archetypes, and procedural music that layers in based on gameplay intensity. Free, plays in the browser.
Cards have trade-offs (faster ball but larger danger zone, higher crit chance but less damage, etc), to make different builds possible and hopefully interesting. There's a meta-progression with milestones that unlock new cards and perks.I've built it using TypeScript, Three.js, and Tone.js.
I'd love any feedback you have on the gameplay feel, card balance, or anything else!
Game Link: https://kofd.itch.io/pixel-fracture