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Ascending from Sub5 Hell's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #12 | 2.683 | 3.000 |
| Presentation | #17 | 2.683 | 3.000 |
| Theme | #18 | 2.012 | 2.250 |
| Creativity | #19 | 2.236 | 2.500 |
| Overall | #19 | 1.975 | 2.208 |
| Story | #23 | 1.118 | 1.250 |
| Horror | #25 | 1.118 | 1.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the Theme: Death Game in your game?
In the scenario and narrative
Did you implement any of the Bonus Challenges, and if so, which ones?
no
Does your game contain AI-generated assets?
Yes
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Comments
It was a goofy game with a goofy premise. Not really scary, but I could tell work was put into it. I liked the pixel art style and the sprites for enemies were funny.
I'm unsure what I have just played.
The theme of looksmaxxing was funny. I like the mechanics of the game.
The enemies disappear if they are too far and reappear barely before hitting you. No escape menu. Also did not really answer the "How did you implement the Theme: Death Game in your game?" question.
6/10, I got mogged.
The 2D art looks really good. The music and sound effects are solid, that is important in any game but especially a horror game. Although, this isn't a horror game. It's a dungeon crawling shooter game, and that's fine too. But upon meeting your first enemy it's immediately obvious this is also just a meme game, which I found disappointing as the really interesting visuals, sounds, the title screen, it all had me excited for something actually interesting and serious. I ran around the maze-like environment looking for the artifacts, I could only ever find one. I wish I knew what happened if I collected all three, I assume perhaps another level or maybe just the end of the game. I only ever found the ice. If I found others, I had no idea and walked past them. Because while the 2D pixel art looks cool, everything is indistinguishable, I can't tell what most objects are supposed to be conveying themselves as. Also, my character was constantly stuck moving up as if I was always holding forward. Thankfully I could still move left, right, or down as normal, but I could never stay still even if I wanted to. The lighting around the character made for a good mechanic with enemies suddenly appearing, but combined with the constant movement and being stuck near the top of the screen at all times, it made it very easy to die quickly. 10/10
the art is good and movement was really smooth and it was quite fun attacking enemies, couldnt find any artifacts but i still think the game was quite fun
I'd appreciate it if you could rate my game too