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Threat Level's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #90 | 3.486 | 4.500 |
| Originality | #134 | 3.098 | 4.000 |
| Audio | #179 | 2.324 | 3.000 |
| Graphics | #201 | 2.582 | 3.333 |
| Overall | #206 | 2.416 | 3.119 |
| Fun | #213 | 2.195 | 2.833 |
| Accessibility | #252 | 1.678 | 2.167 |
| Controls | #264 | 1.549 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6.3
Theme Interpretation
You control your units by applying various mutations, controlling both their abilities and behaviours
GWJ Participation Level
1
Team Size
3
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
I can see the vision, but man is your game hard to understand. Why can you click on humans if you can't do anything to them? Everything I'm going to say here you might have wanted to implement but did not have time for it: you should limit the number of mutation available at the start, and leave only those that really do something for you at the start, and unlock the others as the player progresses. An integrated tutorial would do great for such a complicated game would be great too.
I really think this game is something special though, and could be expanded into a fully fledged proposition.
Maybe I misunderstood, but the game is most likely broken. However, I really liked the concept and complexity of the game. It's clear that a lot of mechanics were intended, but the game is still very buggy. It reminds me of an old Flash game about black kaiju monsters.
Super neat idea! It was a bit hard to understand the navigation at first, but it's a really cool experience to learn the different mutations just by experimenting and sit back and watch it all unfold. Really fun and original!
I was only able to get to the second last floor, but I hope to come back and beat it. I'd love to see more of this!
Also, congrats on your first Godot Wild Jam!
dude this game is so cool the mutations were epic and once I started spawning more dudes it was over
It's a little bit difficult to change floors in the game, although I think it's my fault. Maybe you could add a tutorial explaining this part. However, it's still a very good game overall, and I even think it has a lot of potential.
Hey, thanks for playing our game. Yea, the elevator system is a little buggy, and sometimes the THINGs don't want to go up (because they never go down!). Some of the THINGs actions are behavioural based on the mutations, the seeker mutation can help one THING to lead the others to an elevator (they are still a little slow though 😅)