Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

You must be 18+ to view this content

Hell-Strain may contain content you must be 18+ to view.

The creator of this page has specified that it contains mature themes and content. Please enter your birthdate to verify you are 18 or older:

or Return to itch.io

Hell-Strain

An erotic survival-horror RPG! · By Finchy

Furry Player Transformation

A topic by silly_little_cat_creature created 80 days ago Views: 512 Replies: 12
Viewing posts 1 to 9
(+2)

First of all, I want to say I am aware how incredibly unlikely such a feature would be, especially because of how much art and interactions would need to be changed and how the feature would be somewhat lore unfriendly, but I ask that you consider what this feature could bring to the table.


I'm not sure what kind of system would work best for causing such a transformation, maybe there could be a sort of experimental "lycanthropy" strain of infectious nanites that transform their victim between a human and werewolf form depending on whether its day or night. The nanite "curse" has  some sort of lore reason for being able to somewhat effect the player (maybe its a particularly advanced strain of nanites, maybe its enchanted by demons who want revenge on the player so its an actually literally a curse).

There would be two stages and two ways to cure this condition,

Stage 1: You shift between forms like normal, most of the time you're human but at night you're an anthro wolf. This can be cured fairly easily with strange, rare flowers that bloom only at night.

Stage 2: After being infected by Stage 1 for a significant amount of time (about, 5 weeks or so, but the countdown is hastened significantly whenever you climax in furry form) you progress to Stage 2 where your transformation is now permanent, curing this is far more difficult and requires doing a special quest line.

Furry transformation mechanics:


-Your character now appears as a wolf anthro of generally the same body proportions.

-Characters may react to your transformation, some might REALLY love it.

-You can see slightly better in the dark.

-You have +1 to all your basic stats (str, agi, libido, etc.)

-Unarmed melee attacks are slightly more powerful.

-You develop furry fetish faster.

-If you climax inside an enemy, you'll knot which will make struggling much much much harder for a couple turns.

-Your enhanced sense of smell makes you much weaker to aphrodisiacs.

-Some enemies might try to leash you, making it impossible to run away from combat until you break off the leash, enemies can also pull you towards them with the leash. (Oh also there could be a Bondage XP thing for stuff like the leash, ziptie effect, tongue frog effect, etc.)

-Enemies might headpat you in combat, you can develop a weakness to headpats mwahahahahaha.

(+1)

I'd definitely be interested. Furry is the main stuff I'm interested in, after all.

You are correct to say that the chances to implement it is low, as what you are requesting here would be a huge amount of work, with many interactions having to be created or remade from the ground up.
I would rather have more content of what we have rather than having even more mechanics that'll make content update take even longer to come out, due to how much should be taken into account to do them.

John like this idea, maybe special abilities

A furry tf (or personally i'd prefer scalie XD) would be absolute peak content.

Sadly it's just not really realistic to include as a general game feature i don't think. Like Finchy has said before if any tf content ever does get in it would need to be a temporary or self contained thing so that all of the existing art doesn't need to be redone, and so all future art doesn't require twice as much work.

Yes, it would definitely have a very drastic development cost, I *personally* see it as worth it but it's a very subjective thing. Such a feature would obviously make any new content take longer to develop, but it would also add substantial replayability as you could experience the game differently in each form.

Perhaps it could be tested in a specific, isolated event zone initially, and if it is works out well there then perhaps it could be expanded to the rest of the game?

(+1)

I mean...i'm pretty sure all the art in the game is mostly just AI generated. it def has the look of it at least. if i'm right in thinking that, its not exactly extra art being made from him...its just 1 more input he puts into his slop maker. (that's just what i call LLMs, no offense to the person using them. I just don't like the ethics of the service itself.)

(1 edit) (+1)

Yeah im not a fan of AI either, but this game scratches such a specific itch that nothing else does, and at least has some genuine effort put into it on the gameplay aspect. If the game ever really pops off in popularity though I would really really really love for actual hand-drawn art to be used for the game.

The use of AI definitely has me hesitant to share the game and support it financially but so far the dev has unexpectedly earned quite a bit of trust with how they treat the game and community, if there's ever an announcement of plans to hire an artist to create hand-drawn assets for the game i'd be far more interested in supporting the project.

(+2)

tbh I'd love any kind of transformation in general in the game. just something more for people who like TFs. furry, monster, scalie, idk, i just want something.

(+1)

Since this is something that a lot of people would really enjoy, maybe this is something that deserves to be included in a potential future 2.0 update. Like once there's plenty of dev time to work on it after the game is pretty much finished. Since it would be so time consuming to include.

From another perspective, it might be a good thing to decide upon early in development, as it might be easier structuring the majority of the game with such a mechanic in mind and already implemented, rather than going back and reworking existing content around a new mechanic. Depends on priorities I guess.

(+1)

You got my attention the moment I heard "Mechanics", I'm a slut for combat stats. (as everyone mentioned, it will be a rather big thing to try and implement! that being said once everything's said and done... it could be great DLC or Content to be added after the game is finished!). I'm thinking it could possibly even be a starting specialization, that opens the paths for transformations and such. gaining special attack actions, abilities, and passives along the way... (though re-adding a different character sprite, or sprites for 100s or more of unique cutscenes would put the fear of god into anyone...) if it were to be added, there may have to be a one-general transformed model to use. Overall always happy to think about different ways to play a game!

One particularly fun way for the tf to happen would be if it was a result of having too much sex with enemies of a particular type.

So if you have sex with furries too often eventually you'd turn into one, same thing for scalies or monsters potentially. Just as an absolute pie in the sky, unlikely idea.