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The Last Day of Mislead Isle (UNFINISHED)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art | #304 | 2.143 | 2.625 |
| Theme | #316 | 2.041 | 2.500 |
| Limitation | #326 | 1.531 | 1.875 |
| Overall | #352 | 1.480 | 1.812 |
| Polish | #358 | 1.225 | 1.500 |
| Gameplay | #367 | 1.123 | 1.375 |
| Audio | #380 | 0.816 | 1.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like the concept quite a bit! I think you have an interesting idea, and with some polish, could have something great.
I like the totem pole guy
The models look nice and are well textured, but the world is too shiny and it seems like I'm floating.
When going into fullscreen while loading the game from main menu, it would show the default gray background outside of the black fade-in. You might want to try setting Project -> Project Settings -> display/window/stretch/mode to "canvas_items" to fix it.
Using different buttons to grab/throw the box (E/RMB) felt a bit counter-intuitive. I think the water texture was scaled down too small, which made it look as if it were far away from my feet.
But with all that said, I liked the 3D modeling! The totem pole was especially impressive.
Well done!
Thanks for your feedback, I was struggling with the export resolution so I'll try your suggestion along with the water texture and controls. Thank you!