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Agent Of Mutation's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Controls | #110 | 3.227 | 3.857 |
| Audio | #160 | 2.510 | 3.000 |
| Fun | #166 | 2.630 | 3.143 |
| Overall | #205 | 2.425 | 2.898 |
| Theme | #222 | 2.151 | 2.571 |
| Originality | #224 | 2.271 | 2.714 |
| Graphics | #230 | 2.151 | 2.571 |
| Accessibility | #233 | 2.032 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6
Theme Interpretation
Enemy properties change when infected with a mysterious mutation virus.
GWJ Participation Level
1
Team Size
1
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
The game was fun to play. I did not really feel the need to sneak around so I missed the stealth part of the game. I enjoyed fighting the enemies and how aggressively they came after the player once "seen". An easy game to pick up and put down. Good work, as others pointed out a lot to build towards.
This reminds me of the original Metal Gear type games on NES. A more refined detection system for the enemies would have helped with the stealth aspect, or even a way to cause distractions. Also the layout of the level would have been nice to loop back around instead of so much backtracking. Good idea tho.
I liked the idea, the music and the story but to me it felt a bit frustrating to have to go back the same way. I think it would have been better if the exit was a different path.
It was fun! Engaging and simple game, wish there was left handed mode.
In the stealth genre of games you are generally supposed to be more rewarded by playing the stealth mode and interacting with the stealth mechanics than just going guns blazing through the whole facility. It’s very easy to just go guns blazing in this game and treat it like a classic 2d shooter though. On top of that, you are actually rewarded for doing that at the end because you have less enemies to deal with. Even with the mutations, the enemy AI is just too dumb to have an effect. If you are trying to build a stealth game, make the player interact with the stealth mechanics. If you are trying to make a shooter, just add more shooter mechanics and remove the stealth ones.