Fun game. The enemies will just kill each other sometimes though which makes it a little easier. I found that most of the game once you get spray is very easy because although you are unable to aim it, it goes further than the viewport and is out of the vision range of bots. So you can just hold down spray from a distance and kill whole rooms which seems a little overpowered. The text was hard to read, it needs to be a little bigger sometimes (I was playing the web build non-fullscreen so maybe its just there.) The projectiles are interesting because they’re slow and can hit you while they are not moving. It gives the game a bullet hell vibe in the last room, but that’s also kind of annoying when your hitbox is so big. I think that having some sort of roll/movement mechanic/ability would help.
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EyeBerration's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Controls | #88 | 3.364 | 3.364 |
| Graphics | #95 | 3.545 | 3.545 |
| Accessibility | #97 | 3.000 | 3.000 |
| Audio | #113 | 3.000 | 3.000 |
| Overall | #142 | 2.922 | 2.922 |
| Fun | #163 | 2.636 | 2.636 |
| Theme | #178 | 2.636 | 2.636 |
| Originality | #222 | 2.273 | 2.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6.3.stable
Theme Interpretation
The main character (Eye) mutates, and unlocks new abilities
Wildcards Used
Disassembly Required
Demolish break or otherwise disassemble things
Source
No
Discord Username(s)
i'm @prdoun and my teamate is @ootka
GWJ Participation Level
1
Team Size
2
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content


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