Finally some fishing, NO, STOP ATTACKING ME I JUST WANT TO FISH! At least 3 blasts and a puch is enough to take them out
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FISCHER!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1 | 4.000 | 4.000 |
| Theme | #3 | 3.909 | 3.909 |
| Overall | #3 | 3.515 | 3.515 |
| Enjoyment | #10 | 2.636 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the theme, if at all?
You're fishing on a planet that is dying and going to explode due to an epic but offscreen final battle of two overpowered anime characters
Comments
Very unique. I like that the fights existed, but I just wanna repair my ship and this goon keeps trying to beat me up and it gets annoying......
Well made though, I like the idea.
Thanks man! And I really needed that feedback, I kept tweaking with the goon chance because it was either too much or too little, so I ended up making it "safe" to repair in space, although repairing it 1 less than you would on the planet, since you'd technically be inside the ship, I will be updating this too
Cool concept and very unique. The art is also very nice. It was fun for the little time it took to finish but the combat did get a bit repetitive/annoying especially since almost every attack misses and the rate of the enemies appearing seems a bit high to me. But overall a fun game that I am happy I played!
Thank you! I will be updating the fight mechanics/chance to give the player more leeway, you can safely repair your ship in space but I am not sure how to make gameplay elements like that obvious without hand holding the player, your feedback is very helpful! I ended up uploading this because the jam was ending, but will for sure make combat less annoying in the near future
I like your approach and the art is strangely pretty. The sea looks nice and even nostalgic, combined with the orange clouds and green sky. The gameplay however caught me off guard. It's intuitive but, at least for me, not very enjoyable. The change up when you are ambushed is a good idea, however this part of the game broke for me and I got caught in an endless fight. The fishing is also a little repetitive. But to conclude, for a game made in so little time, this is certainly not bad.
Thank you! I will update it soon with all the feedback in mind, I drew the sky and clouds and sun in aseprite myself and animated the enemy in blender, I think my biggest problem is making the fight mechanics engaging, and I am not good at explaining the mechanics either, for example, the fights get harder each ambush and scales with your energy level, but I didn't catch how that would cause a fight to be endless if the player chooses not to focus on energy, will fix this soon!



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