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Crab Grab's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #7 | 3.326 | 3.500 |
| How well does the game fit the themes? | #10 | 3.937 | 4.143 |
| Gameplay | #16 | 2.715 | 2.857 |
| Visuals | #18 | 3.123 | 3.286 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #19 | 2.715 | 2.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours 45 minutes - programmer (Jeff), 2 hours 6 minutes - art (Dani)
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Comments
I really liked your idea for the theme, it has pretty nice are and it's fun to play. Congrats !
Holy, this might be the hardest sybmission for me at this jam. I only managed to get 1 object in... I just couldnt catch the objects yk? It was still fun experience and really well made plus creative. GGs
Nice submission! I did a little recording of my gameplay in case it helps: Crab Grab by BoneDaddy64, daniyells | Cap Recording
Really cute art style, the music got me in the zone and made collecting all the treasures feel rewarding.
I did find my depth perception was off, having a hover shadow could have helped, but also could have made the game too easy? I also found it very forgiving that I could move forwards and backwards while the claw was returning to the top of the screen, so it was easy to adjust if I needed to.
I needed the stick to win, although the stick did give me negative points 😆
Overall a great submission! Well done
Cute game! probably would be better if the sprites were instead 3d (though i dont think that would be feasible in 3 hours) , cuz depth is a bit of a problem here, but other then that its very good!
A fun idea for a game mechanic with this theme! Great job keeping it under 3hours!
A very effective use of the core loop, which everyone knows, but very nicely implemented!
EDIT: I don’t see one reason why a crab wouldn’t use a rope to lower itself to such reach such treasures.
What a cool little game. Nice simple game play, two tweaks i would add would be some sort of shadow so you can see at what depth(z) you are to pick up the items had a lot of trial and error on some of them, and some screen shake. Well done.
100% agree, I was going to attempt shadow but it was just too little time to get in it. If I update the game that's the first thing going in. Screen shake, fixing the particles and effects would be next