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A jam submission

Dr. Morpho's Final Experiment: Escape from the Mutation ChamberView game page

Trapped beneath his laboratory, a mad scientist must mutate to survive.
Submitted by Bad Taste — 7 hours, 2 minutes before the deadline
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Dr. Morpho's Final Experiment: Escape from the Mutation Chamber's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#263.9003.900
Controls#343.8003.800
Overall#393.6433.643
Theme#633.7003.700
Accessibility#643.3003.300
Originality#643.6003.600
Graphics#653.8003.800
Audio#693.4003.400

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
Godot Engine 4.7

Theme Interpretation
Mutation as a change of the protagonist's form to solve puzzles.

Discord Username(s)
rosemary8040, ya7on

GWJ Participation Level
1

Team Size
3

Generative AI Disclosure

I confirm that this jam entry does not contain any AI-generated content

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Comments

Submitted(+1)

Hey this has soem geat level design. Its one of the very few games I played this jam with thi kind of thought procces behind each level. The mutation potions is a freat addition and embodiment of the theme, and having different characters for each potion is also a great bonus. Nice work!

Developer

Thanks for the kind words! We were try our best to do level design so unfortunately we didn't have time to do more

Submitted(+2)

Nice environmental puzzles! I really liked the animation on the Frankenstein/Zombie style mutation power. 

Thank you very much for your feedback!

Submitted(+1)

I like the font and the audio—they remind me of late 20th-century horror movies. The controls and mechanics are simple, but they come together to create a nice puzzle game.

One minor issue is that one of the room names was still a "TODO" note indicating that the room needed to be named later. I didn't find it distracting, though; at first, I actually thought the game was breaking the fourth wall...😅

Developer(+1)

It’s really cool that you appreciated the game’s atmosphere, fonts, and music. We put a lot of effort into creating that specific vibe. 
The To-Do room was actually made that way on purpose as a joke.

Submitted(+1)

In that case, the room is a good idea.

Submitted(+1)

I really liked the frankenstein model, the animation was great. I don’t think you needed the light puzzles, you had a strong concept with the mutation levels. I enjoyed those a lot, especially the last one I wish there were more like that!

Developer

Thanks for the feedback