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Dr. Morpho's Final Experiment: Escape from the Mutation Chamber's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #26 | 3.900 | 3.900 |
| Controls | #34 | 3.800 | 3.800 |
| Overall | #39 | 3.643 | 3.643 |
| Theme | #63 | 3.700 | 3.700 |
| Accessibility | #64 | 3.300 | 3.300 |
| Originality | #64 | 3.600 | 3.600 |
| Graphics | #65 | 3.800 | 3.800 |
| Audio | #69 | 3.400 | 3.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot Engine 4.7
Theme Interpretation
Mutation as a change of the protagonist's form to solve puzzles.
Discord Username(s)
rosemary8040, ya7on
GWJ Participation Level
1
Team Size
3
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
Hey this has soem geat level design. Its one of the very few games I played this jam with thi kind of thought procces behind each level. The mutation potions is a freat addition and embodiment of the theme, and having different characters for each potion is also a great bonus. Nice work!
Thanks for the kind words! We were try our best to do level design so unfortunately we didn't have time to do more
Nice environmental puzzles! I really liked the animation on the Frankenstein/Zombie style mutation power.
Thank you very much for your feedback!
I like the font and the audio—they remind me of late 20th-century horror movies. The controls and mechanics are simple, but they come together to create a nice puzzle game.
One minor issue is that one of the room names was still a "TODO" note indicating that the room needed to be named later. I didn't find it distracting, though; at first, I actually thought the game was breaking the fourth wall...😅
It’s really cool that you appreciated the game’s atmosphere, fonts, and music. We put a lot of effort into creating that specific vibe.
The To-Do room was actually made that way on purpose as a joke.
In that case, the room is a good idea.
I really liked the frankenstein model, the animation was great. I don’t think you needed the light puzzles, you had a strong concept with the mutation levels. I enjoyed those a lot, especially the last one I wish there were more like that!
Thanks for the feedback